Tournament presence · pick + ban
24.5%#16 of 173 champions
Pick
13.0%picked in 2,325 of 17,953 games
Ban
11.5%1,956 bans over 17,025 games, against 0.8% in soloQ
Win rate as Mid52.9% between 51.1% and 54.6% over 2,285 gamesSoloQ 50.5%: clear gap
Median length29.2 minsoloQ 26.4 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.9%
    SoloQ
    50.5%
    52.9% win rate in amateur play over 2,285 games, against 50.5% in soloQ over 22,623 games.
  • DraftPicked more often in amateur play
    Amateur
    6.5%
    SoloQ
    3.2%
    6.5% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    11.1%
    SoloQ
    0.8%
    11.1% ban rate in amateur play over 11,141 games, against 0.8% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.4 min
    Median of 29.2 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute93% · 20,971
Same in amateur play
SpellsFlash + Ignite50% · 11,216
Amateur: Flash + Teleport (65%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 335 games
Core (3 legendaries)17% · 1,360
17%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 78% of mid laners.

  1. Plays teamfightstop22%58% · mid laners: 55%
  2. Map pressuretop23%3.8 · mid laners: 3.2
  3. Team damagetop23%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 51 in mid game and 69 in late game, out of 100 mid laners.

503-25 vs 528
907+8 vs 899
1,268+89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ahrimid laners

Gold vs. direct opponent

At 20 min, behind 58% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among mid laners503 · median 528
  • Damage in mid game · rank 51 of 100 among mid laners907 · median 899
  • Damage in late game · rank 69 of 100 among mid laners1,268 · median 1,179
  • Gold at 15 min · rank 38 of 100 among mid laners-62 · median +25
  • Gold at 20 min · rank 42 of 100 among mid laners-73 · median +71
  • Map pressure · rank 77 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 25 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 78 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 29 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 47 of 100 among mid lanersrank 47 of 100
  • Crowd control (CC) · rank 45 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 77 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Fiora in amateur play: +18.6 pts over 39 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Fiora71.8% · expected 53.1% · 39 g+18.6 ptSoloQ +1.3
Shen56.9% · expected 52.9% · 65 g+4.0 ptSoloQ -2.9
Aatrox55.0% · expected 52.2% · 80 g+2.8 ptSoloQ -0.4
Ambessa54.0% · expected 53.4% · 126 g+0.6 ptSoloQ +4.5
Ornn51.8% · expected 50.8% · 85 g+0.9 ptSoloQ -0.4
Junglegap to expected
Jayce66.0% · expected 54.6% · 53 g+11.4 ptSoloQ +2.8
Vi56.6% · expected 52.5% · 196 g+4.1 ptSoloQ -0.3
Hecarim70.3% · expected 60.3% · 37 g+9.9 ptSoloQ +2.6
Nocturne60.8% · expected 55.1% · 79 g+5.6 ptSoloQ -0.4
Wukong48.9% · expected 48.3% · 188 g+0.6 ptSoloQ +3.5
Midgap to expected
Viktor58.6% · expected 52.5% · 140 g+6.1 ptSoloQ -0.7
Taliyah60.3% · expected 51.3% · 68 g+8.9 ptSoloQ +0.9
Locke66.0% · expected 55.7% · 47 g+10.2 ptSoloQ -2.7
Aurora59.8% · expected 53.8% · 82 g+6.0 ptSoloQ -1.6
Galio54.0% · expected 53.1% · 87 g+0.9 ptSoloQ +3.6
ADCgap to expected
Tristana65.9% · expected 54.3% · 82 g+11.5 ptSoloQ +1.2
Jhin63.6% · expected 57.1% · 184 g+6.5 ptSoloQ -0.4
Lucian60.7% · expected 53.2% · 122 g+7.5 ptSoloQ +0.8
Ashe56.6% · expected 50.3% · 113 g+6.3 ptSoloQ -1.9
Jinx52.8% · expected 48.8% · 127 g+4.0 ptSoloQ -0.1
Supportgap to expected
Neeko65.2% · expected 50.9% · 69 g+14.3 ptSoloQ -0.3
Leona56.5% · expected 52.1% · 154 g+4.4 ptSoloQ +0.7
Pyke64.6% · expected 56.2% · 48 g+8.4 ptSoloQ -1.6
Seraphine53.8% · expected 51.5% · 130 g+2.3 ptSoloQ +3.2
Thresh52.1% · expected 51.3% · 140 g+0.8 ptSoloQ +1.3

With

Topgap to expected
Olaf70.7% · expected 54.5% · 82 g+16.3 ptSoloQ 0.0
Zaahen61.5% · expected 54.4% · 65 g+7.1 ptSoloQ -2.7
Ornn58.8% · expected 54.9% · 97 g+3.9 ptSoloQ -1.7
Yone56.1% · expected 53.0% · 82 g+3.1 ptSoloQ -1.4
Gnar53.5% · expected 51.9% · 71 g+1.7 ptSoloQ +1.8
Junglegap to expected
Graves63.6% · expected 52.9% · 55 g+10.8 ptSoloQ -0.8
Wukong61.1% · expected 57.4% · 175 g+3.7 ptSoloQ +2.0
Vi54.0% · expected 53.2% · 315 g+0.8 ptSoloQ 0.0
Nidalee63.3% · expected 53.6% · 30 g+9.7 ptSoloQ +2.4
Jarvan IV51.1% · expected 51.0% · 141 g+0.1 ptSoloQ +1.8
ADCgap to expected
Varus77.1% · expected 53.0% · 48 g+24.1 ptSoloQ -0.1
Kalista69.4% · expected 53.8% · 36 g+15.6 ptSoloQ +0.8
Yunara59.1% · expected 55.0% · 208 g+4.2 ptSoloQ +0.5
Corki61.5% · expected 51.2% · 39 g+10.3 ptSoloQ -2.1
Miss Fortune59.5% · expected 53.2% · 79 g+6.3 ptSoloQ -0.5
Supportgap to expected
Rell64.0% · expected 57.1% · 86 g+6.9 ptSoloQ -0.6
Rakan57.3% · expected 52.2% · 96 g+5.1 ptSoloQ -1.9
Milio55.8% · expected 51.3% · 95 g+4.5 ptSoloQ +0.1
Alistar58.3% · expected 53.8% · 84 g+4.5 ptSoloQ +1.5
Karma54.4% · expected 51.0% · 103 g+3.4 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • K'Sante145 games
    53.8%gap -1.3 ptsSoloQ: 50.5% · 907 g
  • Ambessa126 games
    54.0%gap +0.6 ptsSoloQ: 55.8% · 633 g
  • Sion112 games
    51.8%gap -1.4 ptsSoloQ: 48.7% · 314 g
  • Malphite105 games
    42.9%gap -8.4 ptsSoloQ: 46.9% · 729 g
  • Yone88 games
    50.0%gap -2.7 ptsSoloQ: 51.0% · 1,163 g
Jungle23 champions
  • Lee Sin248 games
    54.0%gap -0.2 ptsSoloQ: 51.0% · 2,787 g
  • Vi196 games
    56.6%gap +4.1 ptsSoloQ: 52.0% · 756 g
  • Wukong188 games
    48.9%gap +0.6 ptsSoloQ: 53.4% · 532 g
  • Jarvan IV175 games
    52.0%gap -2.8 ptsSoloQ: 52.7% · 899 g
  • Xin Zhao112 games
    54.5%gap +1.9 ptsSoloQ: 49.6% · 427 g
Mid22 champions
  • Sylas194 games
    50.5%gap -4.3 ptsSoloQ: 51.7% · 1,866 g
  • Viktor140 games
    58.6%gap +6.1 ptsSoloQ: 51.4% · 1,209 g
  • Syndra138 games
    50.7%gap -1.9 ptsSoloQ: 47.9% · 1,008 g
  • Orianna126 games
    54.0%gap -2.8 ptsSoloQ: 51.9% · 597 g
  • Mel107 games
    56.1%gap -3.1 ptsSoloQ: 53.5% · 398 g
ADC16 champions
  • Kai'Sa230 games
    50.4%gap -2.0 ptsSoloQ: 51.4% · 2,611 g
  • Yunara226 games
    43.4%gap -7.4 ptsSoloQ: 47.4% · 1,894 g
  • Caitlyn192 games
    47.9%gap -2.7 ptsSoloQ: 53.0% · 1,271 g
  • Jhin184 games
    63.6%gap +6.5 ptsSoloQ: 50.6% · 2,605 g
  • Ezreal177 games
    59.9%gap +2.6 ptsSoloQ: 52.8% · 1,582 g
Support16 champions
  • Nautilus236 games
    52.5%gap -1.6 ptsSoloQ: 49.4% · 1,601 g
  • Lulu215 games
    51.6%gap -3.5 ptsSoloQ: 50.1% · 1,872 g
  • Leona154 games
    56.5%gap +4.4 ptsSoloQ: 49.2% · 908 g
  • Braum147 games
    48.3%gap -2.0 ptsSoloQ: 48.9% · 689 g
  • Thresh140 games
    52.1%gap +0.8 ptsSoloQ: 49.1% · 1,920 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%21,723 picks of 674,205ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments6.5%1,520 picks of 23,550ban 11.1% · patches 16.19 to 16.21
  • Pro6.8%152 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 14.0%G1579 games of 4,139
  • 12.5%G2516 games of 4,139
  • 12.4%G3+221 games of 1,776
Once picked, the series moves on toIn G2, over 579 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.