Champion sheet · Jungle

Ambessa

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Ambessa across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
23.9%#19 of 173 champions
Pick
11.2%picked in 2,048 of 18,319 games
Ban
12.7%2,212 bans over 17,354 games, against 3.1% in soloQ
Win rate as Jungle47.9% between 42.5% and 53.2% over 234 gamesSoloQ 47.1%: no clear gap
Median length28.7 minsoloQ 25.7 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    12.6%
    SoloQ
    3.1%
    12.6% ban rate in amateur play over 11,485 games, against 3.1% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.7 min
    Median of 28.7 min in amateur play, against 25.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror85% · 3,319
Same in amateur play
SpellsFlash + Smite100% · 3,909
Same in amateur play
Core (3 legendaries)29% · 593
29%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Jungle farm (rank 77).

  1. Its most marked traitJungle farmtop23%69 · junglers: 66

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Team damage
  • Invade

What it is not

  • Little map pressure
  • Few duels
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 10 in lane, 19 in mid game and 38 in late game, out of 100 junglers.

320-63 vs 383
724-72 vs 796
1,031-25 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessajunglers

Gold vs. direct opponent

At 20 min, behind 55% of junglers against the direct opponent.

junglers
3.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 10 of 100 among junglers320 · median 383
  • Damage in mid game · rank 19 of 100 among junglers724 · median 796
  • Damage in late game · rank 38 of 100 among junglers1,031 · median 1,056
  • Gold at 15 min · rank 38 of 100 among junglers-51 · median +6
  • Gold at 20 min · rank 45 of 100 among junglers-4 · median +64
  • Map pressure · rank 14 of 100 among junglers3.5 · median 4.7
  • Absorbs damage · rank 72 of 100 among junglers1,069 · median 855
  • Plays teamfights · rank 71 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 18 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 53 of 100 among junglersrank 53 of 100
  • Crowd control (CC) · rank 17 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 44 of 100 among junglers16% · median 17%
  • Jungle farm · rank 77 of 100 among junglers69 · median 66
  • Invade · rank 30 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,864 picks of 682,028ban 3.1% · patches 16.19 to 16.21
  • Amateur tournaments0.6%150 picks of 24,310ban 12.6% · patches 16.19 to 16.21
  • Pro0.3%7 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

26.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.4%G159 games of 4,222
  • 1.1%G247 games of 4,222
  • 0.9%G3+17 games of 1,821
Once picked, the series moves on toIn G2, over 59 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.