Tournament presence · pick + ban
6.3%#108 of 173 champions
Pick
4.5%picked in 819 of 18,214 games
Ban
1.8%313 bans over 17,273 games, against 0.2% in soloQ
Win rate as Top49.6% between 46.5% and 52.8% over 671 gamesSoloQ 49.6%: no clear gap
Median length29.1 minsoloQ 26.2 min

Amateur: 18,453 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    1.9%
    SoloQ
    1.4%
    1.9% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.8%
    SoloQ
    0.2%
    1.8% ban rate in amateur play over 11,141 games, against 0.2% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.2 min
    Median of 29.1 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Rod of Ages, Archangel's Staff, and Cosmic Drive: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge59% · 5,991
Same in amateur play
SpellsFlash + Teleport94% · 9,488
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 79% · 85 games
Core (3 legendaries)7% · 144
7%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Cosmic Drive
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 96% of top laners.

  1. Crowd control (CC)top4%1.7 · top laners: 0.8
  2. Lets allies carry killstop9%rank 91 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 53 in mid game and 52 in late game, out of 100 top laners.

638+39 vs 599
873+5 vs 868
1,083+3 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gragastop laners

Gold vs. direct opponent

At 20 min, behind 91% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among top laners638 · median 599
  • Damage in mid game · rank 53 of 100 among top laners873 · median 868
  • Damage in late game · rank 52 of 100 among top laners1,083 · median 1,079
  • Gold at 15 min · rank 14 of 100 among top laners-419 · median +119
  • Gold at 20 min · rank 9 of 100 among top laners-716 · median +100
  • Absorbs damage · rank 62 of 100 among top laners1,095 · median 970
  • Plays teamfights · rank 74 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 16 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 91 of 100 among top lanersrank 91 of 100
  • Crowd control (CC) · rank 96 of 100 among top laners1.7 · median 0.8
  • Team damage · rank 51 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Xayah in amateur play: +16.0 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax53.1% · expected 48.5% · 49 g+4.6 ptSoloQ -2.2
K'Sante54.2% · expected 51.7% · 48 g+2.4 ptSoloQ +2.7
Ambessa52.8% · expected 50.2% · 36 g+2.6 ptSoloQ -2.9
Junglegap to expected
Lee Sin52.9% · expected 50.9% · 70 g+2.0 ptSoloQ +0.2
Wukong47.5% · expected 45.2% · 61 g+2.3 ptSoloQ +0.3
Vi51.1% · expected 49.3% · 45 g+1.8 ptSoloQ +3.8
Midgap to expected
Syndra54.8% · expected 49.3% · 42 g+5.4 ptSoloQ -0.8
Viktor51.2% · expected 49.3% · 41 g+1.9 ptSoloQ -0.5
ADCgap to expected
Xayah63.9% · expected 47.9% · 36 g+16.0 ptSoloQ -1.4
Jhin65.4% · expected 53.8% · 52 g+11.5 ptSoloQ +0.3
Caitlyn58.2% · expected 47.5% · 55 g+10.7 ptSoloQ +1.0
Kai'Sa55.4% · expected 49.2% · 56 g+6.1 ptSoloQ +0.9
Supportgap to expected
Braum54.8% · expected 47.1% · 31 g+7.8 ptSoloQ +1.4
Leona52.1% · expected 48.9% · 48 g+3.2 ptSoloQ +1.9

With

Junglegap to expected
Xin Zhao56.1% · expected 50.1% · 41 g+6.0 ptSoloQ -0.4
Midgap to expected
Sylas56.7% · expected 47.6% · 30 g+9.1 ptSoloQ -2.5
Syndra56.7% · expected 49.9% · 30 g+6.8 ptSoloQ +2.6
ADCgap to expected
Jinx60.5% · expected 53.8% · 43 g+6.6 ptSoloQ -0.1
Jhin50.0% · expected 45.4% · 44 g+4.6 ptSoloQ -1.6
Aphelios50.0% · expected 45.2% · 34 g+4.8 ptSoloQ -0.5
Kai'Sa51.8% · expected 50.0% · 56 g+1.7 ptSoloQ +1.4
Ezreal46.4% · expected 45.2% · 56 g+1.3 ptSoloQ -1.7
Supportgap to expected
Nautilus51.5% · expected 48.2% · 68 g+3.2 ptSoloQ -0.1
Rell59.4% · expected 53.9% · 32 g+5.5 ptSoloQ -5.1
Thresh52.1% · expected 51.2% · 48 g+0.9 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Jax49 games
    53.1%gap +4.6 ptsSoloQ: 47.3% · 865 g
  • K'Sante48 games
    54.2%gap +2.4 ptsSoloQ: 53.8% · 368 g
  • Aatrox36 games
    47.2%gap -1.7 ptsSoloQ: 52.0% · 342 g
  • Ambessa36 games
    52.8%gap +2.6 ptsSoloQ: 47.5% · 299 g
  • Nasus32 games
    46.9%gap -1.2 ptsSoloQ: 49.7% · 197 g
Jungle19 champions
  • Lee Sin70 games
    52.9%gap +2.0 ptsSoloQ: 49.5% · 1,151 g
  • Wukong61 games
    47.5%gap +2.3 ptsSoloQ: 49.4% · 235 g
  • Vi45 games
    51.1%gap +1.8 ptsSoloQ: 55.2% · 299 g
  • Jarvan IV41 games
    41.5%gap -10.2 ptsSoloQ: 50.3% · 332 g
  • Sylas34 games
    38.2%gap -10.8 ptsSoloQ: 50.6% · 500 g
Mid19 champions
  • Syndra42 games
    54.8%gap +5.4 ptsSoloQ: 48.6% · 422 g
  • Ahri41 games
    46.3%gap -0.3 ptsSoloQ: 47.6% · 334 g
  • Viktor41 games
    51.2%gap +1.9 ptsSoloQ: 50.8% · 551 g
  • Sylas30 games
    50.0%gap -1.7 ptsSoloQ: 52.3% · 505 g
  • Yone26 games
    —SoloQ: 52.6% · 407 g
ADC17 champions
  • Yunara57 games
    43.9%gap -3.6 ptsSoloQ: 49.1% · 799 g
  • Kai'Sa56 games
    55.4%gap +6.1 ptsSoloQ: 50.4% · 1,181 g
  • Caitlyn55 games
    58.2%gap +10.7 ptsSoloQ: 52.2% · 536 g
  • Ezreal53 games
    52.8%gap -1.3 ptsSoloQ: 56.5% · 683 g
  • Jhin52 games
    65.4%gap +11.5 ptsSoloQ: 50.4% · 1,148 g
Support15 champions
  • Lulu70 games
    41.4%gap -10.5 ptsSoloQ: 50.0% · 808 g
  • Nautilus62 games
    48.4%gap -2.6 ptsSoloQ: 48.9% · 747 g
  • Leona48 games
    52.1%gap +3.2 ptsSoloQ: 49.6% · 417 g
  • Seraphine42 games
    42.9%gap -5.4 ptsSoloQ: 47.3% · 182 g
  • Blitzcrank41 games
    36.6%gap -12.4 ptsSoloQ: 47.6% · 483 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%9,756 picks of 674,203ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments1.9%454 picks of 23,550ban 1.8% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.0%G1169 games of 4,186
  • 4.6%G2191 games of 4,186
  • 5.0%G3+89 games of 1,794
Once picked, the series moves on toIn G2, over 169 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.