Champion sheet · Mid

Irelia

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
11.4%#71 of 173 champions
Pick
4.2%picked in 762 of 18,075 games
Ban
7.2%1,242 bans over 17,141 games, against 22.1% in soloQ
Win rate as Mid48.6% between 44.1% and 53.2% over 329 gamesSoloQ 49.7%: no clear gap
Median length28.5 minsoloQ 25.8 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.6%
    1.0% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.5%
    SoloQ
    22.1%
    7.5% ban rate in amateur play over 11,141 games, against 22.1% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    25.8 min
    Median of 28.5 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Kraken Slayer, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror99% · 11,183
Same in amateur play
SpellsFlash + Ignite64% · 7,247
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)40% · 2,323
40%of soloQ games
  1. Blade of The Ruined King
  2. Kraken Slayer
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of mid laners.

  1. Takes its kills in duelstop1%36% · mid laners: 23%
  2. Absorbs damagetop9%1,049 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 9 in mid game and 1 in late game, out of 100 mid laners.

545+18 vs 528
779-121 vs 899
880-299 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliamid laners

Gold vs. direct opponent

At 20 min, ahead of 100% of mid laners against the direct opponent.

mid laners
4.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among mid laners545 · median 528
  • Damage in mid game · rank 9 of 100 among mid laners779 · median 899
  • Damage in late game · rank 1 of 100 among mid laners880 · median 1,179
  • Gold at 15 min · rank 100 of 100 among mid laners+831 · median +25
  • Gold at 20 min · rank 100 of 100 among mid laners+1,243 · median +71
  • Map pressure · rank 59 of 100 among mid laners4.3 · median 3.2
  • Absorbs damage · rank 91 of 100 among mid laners1,049 · median 489
  • Plays teamfights · rank 2 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 100 of 100 among mid laners36% · median 23%
  • Lets allies carry kills · rank 52 of 100 among mid lanersrank 52 of 100
  • Crowd control (CC) · rank 40 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 71 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin54.8% · expected 49.9% · 31 g+4.9 ptSoloQ -0.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal65.6% · expected 53.1% · 32 g+12.6 ptSoloQ -0.1
Caitlyn53.3% · expected 46.5% · 30 g+6.9 ptSoloQ +1.5
Supportgap to expected
Nautilus51.3% · expected 49.9% · 39 g+1.3 ptSoloQ +0.7

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas60.0% · expected 49.3% · 35 g+10.7 ptSoloQ +0.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus54.5% · expected 47.3% · 33 g+7.2 ptSoloQ +1.1
Lulu48.4% · expected 46.4% · 31 g+2.0 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Renekton18 games
    —SoloQ: 48.8% · 400 g
  • Jax16 games
    —SoloQ: 51.6% · 901 g
  • Ambessa15 games
    —SoloQ: 46.4% · 168 g
  • Sion14 games
    —SoloQ: 51.2% · 121 g
  • Ornn13 games
    —SoloQ: 53.3% · 75 g
Jungle17 champions
  • Wukong34 games
    35.3%gap -8.9 ptsSoloQ: 48.8% · 281 g
  • Lee Sin31 games
    54.8%gap +4.9 ptsSoloQ: 48.8% · 1,333 g
  • Sylas25 games
    —SoloQ: 48.6% · 566 g
  • Jarvan IV21 games
    —SoloQ: 54.5% · 367 g
  • Vi18 games
    —SoloQ: 51.9% · 293 g
Mid17 champions
  • Viktor26 games
    —SoloQ: 49.6% · 683 g
  • Syndra24 games
    —SoloQ: 52.1% · 457 g
  • Vex19 games
    —SoloQ: 48.3% · 354 g
  • Akali16 games
    —SoloQ: 47.7% · 516 g
  • Aurora15 games
    —SoloQ: 51.9% · 241 g
ADC16 champions
  • Ezreal32 games
    65.6%gap +12.6 ptsSoloQ: 53.3% · 750 g
  • Caitlyn30 games
    53.3%gap +6.9 ptsSoloQ: 52.7% · 594 g
  • Jhin27 games
    —SoloQ: 50.0% · 1,311 g
  • Kai'Sa26 games
    —SoloQ: 50.1% · 1,355 g
  • Lucian26 games
    —SoloQ: 51.7% · 513 g
Support16 champions
  • Nautilus39 games
    51.3%gap +1.3 ptsSoloQ: 51.0% · 815 g
  • Milio23 games
    —SoloQ: 58.5% · 207 g
  • Braum21 games
    —SoloQ: 49.9% · 381 g
  • Seraphine21 games
    —SoloQ: 51.0% · 243 g
  • Lulu16 games
    —SoloQ: 48.2% · 847 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,934 picks of 674,205ban 22.1% · patches 16.19 to 16.21
  • Amateur tournaments1.0%231 picks of 23,550ban 7.5% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.9%G177 games of 4,153
  • 2.1%G287 games of 4,164
  • 1.5%G3+26 games of 1,790
Once picked, the series moves on toIn G2, over 77 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.