Champion sheet · Support

Leona

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
17.3%#40 of 173 champions
Pick
11.0%picked in 757 of 6,904 games
Ban
6.3%214 bans over 3,418 games, against 5.6% in soloQ
Win rate as Support45.3% between 42.4% and 48.3% over 757 gamesSoloQ 50.9%: clear gap
Median length28.8 minsoloQ 27.7 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 372,957 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    45.3%
    SoloQ
    50.9%
    45.3% win rate in amateur play over 757 games, against 50.9% in soloQ over 30,167 games.
  • DraftPicked more often in amateur play
    Amateur
    5.5%
    SoloQ
    3.9%
    5.5% of the role's picks in amateur play, against 3.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.7 min
    Median of 28.8 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Eclipse, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock94% · 28,357
Same in amateur play
SpellsFlash + Ignite63% · 18,936
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 99% · 151 games
Core (3 legendaries)10% · 6
10%of soloQ games
  1. Eclipse
  2. Unending Despair
  3. Spirit Visage

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 92% of supports.

  1. Absorbs damagetop9%975 · supports: 393
  2. Crowd control (CC)top12%1.5 · supports: 1
  3. Plays teamfightstop19%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 37 in mid game and 39 in late game, out of 100 supports.

232-56 vs 288
306-36 vs 342
359-28 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Leonasupports

Gold vs. direct opponent

At 20 min, behind 86% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among supports232 · median 288
  • Damage in mid game · rank 37 of 100 among supports306 · median 342
  • Damage in late game · rank 39 of 100 among supports359 · median 388
  • Gold at 15 min · rank 14 of 100 among supports-104 · median +105
  • Gold at 20 min · rank 14 of 100 among supports-145 · median +193
  • Map pressure · rank 70 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 92 of 100 among supports975 · median 393
  • Plays teamfights · rank 81 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 32 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 52 of 100 among supportsrank 52 of 100
  • Crowd control (CC) · rank 88 of 100 among supports1.5 · median 1
  • Team damage · rank 29 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Ashe in amateur play: +23.3 pts over 41 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar57.9% · expected 47.4% · 38 g+10.5 ptSoloQ -1.6
Ornn47.9% · expected 46.8% · 71 g+1.1 ptSoloQ -1.9
Junglegap to expected
Vi54.0% · expected 45.0% · 50 g+9.0 ptSoloQ -1.8
Jarvan IV50.6% · expected 45.7% · 83 g+4.9 ptSoloQ 0.0
Xin Zhao47.9% · expected 45.7% · 48 g+2.2 ptSoloQ -5.2
Midgap to expected
Syndra54.8% · expected 45.1% · 93 g+9.8 ptSoloQ -0.9
Viktor52.7% · expected 45.0% · 55 g+7.7 ptSoloQ -0.4
Hwei46.9% · expected 44.0% · 32 g+2.9 ptSoloQ -0.4
ADCgap to expected
Ashe70.7% · expected 47.5% · 41 g+23.3 ptSoloQ +2.2
Jinx55.6% · expected 47.8% · 54 g+7.8 ptSoloQ -0.6
Yunara48.6% · expected 43.2% · 72 g+5.4 ptSoloQ +0.7
Sivir54.8% · expected 48.4% · 31 g+6.4 ptSoloQ -1.8
Xayah46.2% · expected 44.9% · 52 g+1.3 ptSoloQ -4.0
Supportgap to expected
Seraphine66.7% · expected 46.9% · 45 g+19.7 ptSoloQ +0.7
Lulu54.8% · expected 48.4% · 73 g+6.4 ptSoloQ -0.7
Rakan47.5% · expected 42.9% · 59 g+4.5 ptSoloQ +0.6
Thresh46.3% · expected 44.1% · 41 g+2.3 ptSoloQ +0.3
Milio50.0% · expected 46.6% · 34 g+3.4 ptSoloQ -0.2

With

Topgap to expected
Ambessa55.6% · expected 46.2% · 54 g+9.3 ptSoloQ -1.4
Gnar44.1% · expected 43.2% · 34 g+0.9 ptSoloQ +1.0
Junglegap to expected
Xin Zhao52.2% · expected 44.9% · 46 g+7.3 ptSoloQ -0.9
Jarvan IV47.9% · expected 45.0% · 71 g+2.9 ptSoloQ +0.8
Midgap to expected
Orianna52.7% · expected 46.2% · 55 g+6.6 ptSoloQ +0.4
Hwei48.7% · expected 46.6% · 39 g+2.1 ptSoloQ +3.5
ADCgap to expected
Sivir53.2% · expected 42.2% · 47 g+11.0 ptSoloQ -1.3
Jinx54.1% · expected 42.9% · 37 g+11.2 ptSoloQ +2.6
Ezreal51.1% · expected 43.9% · 47 g+7.2 ptSoloQ -1.1
Tristana50.0% · expected 48.7% · 82 g+1.3 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn71 games
    47.9%gap +1.1 ptsSoloQ: 47.9% · 779 g
  • Gnar38 games
    57.9%gap +10.5 ptsSoloQ: 50.8% · 683 g
  • Olaf37 games
    35.1%gap -2.5 ptsSoloQ: 50.4% · 621 g
  • Sion36 games
    36.1%gap -7.9 ptsSoloQ: 54.8% · 580 g
  • Ambessa35 games
    34.3%gap -10.1 ptsSoloQ: 53.1% · 682 g
Jungle20 champions
  • Wukong102 games
    37.3%gap -8.1 ptsSoloQ: 46.2% · 1,185 g
  • Jarvan IV83 games
    50.6%gap +4.9 ptsSoloQ: 51.2% · 1,130 g
  • Vi50 games
    54.0%gap +9.0 ptsSoloQ: 50.8% · 453 g
  • Xin Zhao48 games
    47.9%gap +2.2 ptsSoloQ: 45.9% · 379 g
  • Sejuani32 games
    40.6%gap -9.4 ptsSoloQ: 51.6% · 306 g
Mid20 champions
  • Syndra93 games
    54.8%gap +9.8 ptsSoloQ: 49.1% · 1,540 g
  • Ahri78 games
    33.3%gap -11.3 ptsSoloQ: 46.7% · 1,675 g
  • Viktor55 games
    52.7%gap +7.7 ptsSoloQ: 51.2% · 1,166 g
  • Orianna52 games
    44.2%gap -0.2 ptsSoloQ: 57.1% · 615 g
  • Sylas33 games
    33.3%gap -7.0 ptsSoloQ: 52.6% · 1,060 g
ADC17 champions
  • Yunara72 games
    48.6%gap +5.4 ptsSoloQ: 51.5% · 2,139 g
  • Jinx54 games
    55.6%gap +7.8 ptsSoloQ: 49.0% · 1,807 g
  • Kai'Sa53 games
    39.6%gap -8.5 ptsSoloQ: 54.1% · 2,245 g
  • Xayah52 games
    46.2%gap +1.3 ptsSoloQ: 45.3% · 928 g
  • Caitlyn51 games
    43.1%gap -0.2 ptsSoloQ: 52.7% · 1,433 g
Support18 champions
  • Nautilus86 games
    41.9%gap -0.4 ptsSoloQ: 53.3% · 1,868 g
  • Lulu73 games
    54.8%gap +6.4 ptsSoloQ: 50.0% · 2,021 g
  • Braum61 games
    45.9%gap -0.2 ptsSoloQ: 49.0% · 1,540 g
  • Rakan59 games
    47.5%gap +4.5 ptsSoloQ: 50.6% · 904 g
  • Alistar56 games
    42.9%gap -2.2 ptsSoloQ: 48.6% · 1,698 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%28,959 picks of 745,910ban 5.6% · patches 16.19 to 16.21
  • Amateur tournaments5.5%570 picks of 10,426ban 5.6% · patches 16.19 to 16.21
  • Pro3.8%85 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

20.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 11.2%G1235 games of 2,107
  • 12.0%G2253 games of 2,107
  • 12.3%G3+83 games of 677
Once picked, the series moves on toIn G2, over 235 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.