Champion sheet · Support

Leona

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
23.0%#23 of 173 champions
Pick
14.0%picked in 2,522 of 18,060 games
Ban
9.0%1,534 bans over 17,126 games, against 5.5% in soloQ
Win rate as Support50.7% between 49.0% and 52.3% over 2,521 gamesSoloQ 51.9%: no clear gap
Median length29.3 minsoloQ 26.1 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    7.0%
    SoloQ
    4.1%
    7.0% of the role's picks in amateur play, against 4.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.8%
    SoloQ
    5.5%
    8.8% ban rate in amateur play over 11,141 games, against 5.5% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    26.1 min
    Median of 29.3 min in amateur play, against 26.1 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    64%
    SoloQ
    48%
    Played in 64% of amateur games; soloQ sticks to Flash + Ignite (48%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Protoplasm Harness, Spirit Visage, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock94% · 26,607
Same in amateur play
SpellsFlash + Ignite48% · 13,754
≠ Amateur: Flash + Heal instead of Flash + Ignite. 64% · 2,845 games
SkillsWnot collected in soloQ
Amateur: 98% · 364 games
Core (3 legendaries)— · 1
  1. Protoplasm Harness
  2. Spirit Visage
  3. Randuin's Omen
Amateur: Heartsteel, Protoplasm Harness, Kaenic Rookern, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 92% of supports.

  1. Absorbs damagetop9%975 · supports: 393
  2. Crowd control (CC)top12%1.5 · supports: 1
  3. Plays teamfightstop19%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 37 in mid game and 39 in late game, out of 100 supports.

232-56 vs 288
306-36 vs 342
359-28 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Leonasupports

Gold vs. direct opponent

At 20 min, behind 86% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among supports232 · median 288
  • Damage in mid game · rank 37 of 100 among supports306 · median 342
  • Damage in late game · rank 39 of 100 among supports359 · median 388
  • Gold at 15 min · rank 14 of 100 among supports-104 · median +105
  • Gold at 20 min · rank 14 of 100 among supports-145 · median +193
  • Map pressure · rank 70 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 92 of 100 among supports975 · median 393
  • Plays teamfights · rank 81 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 32 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 52 of 100 among supportsrank 52 of 100
  • Crowd control (CC) · rank 88 of 100 among supports1.5 · median 1
  • Team damage · rank 29 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Graves in amateur play: +13.0 pts over 66 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion59.1% · expected 51.1% · 115 g+8.0 ptSoloQ +2.9
Ornn56.7% · expected 48.8% · 104 g+8.0 ptSoloQ +1.7
Dr. Mundo57.6% · expected 52.5% · 85 g+5.1 ptSoloQ +2.2
Renekton54.4% · expected 50.3% · 103 g+4.0 ptSoloQ -2.6
Camille52.2% · expected 48.5% · 69 g+3.7 ptSoloQ -1.9
Junglegap to expected
Graves63.6% · expected 50.7% · 66 g+13.0 ptSoloQ -3.7
Lee Sin58.5% · expected 51.9% · 253 g+6.6 ptSoloQ -0.2
Wukong50.0% · expected 46.2% · 204 g+3.8 ptSoloQ -2.4
Sylas52.3% · expected 50.0% · 149 g+2.4 ptSoloQ -1.7
Sejuani55.9% · expected 50.2% · 59 g+5.8 ptSoloQ -8.6
Midgap to expected
LeBlanc63.9% · expected 50.9% · 61 g+13.1 ptSoloQ +1.9
Viktor54.7% · expected 50.3% · 170 g+4.4 ptSoloQ +0.6
Yasuo62.9% · expected 51.9% · 35 g+10.9 ptSoloQ +2.2
Syndra54.0% · expected 50.5% · 139 g+3.5 ptSoloQ +1.1
Orianna58.8% · expected 54.5% · 102 g+4.3 ptSoloQ -2.4
ADCgap to expected
Jinx53.4% · expected 46.6% · 148 g+6.8 ptSoloQ 0.0
Yunara54.0% · expected 48.5% · 202 g+5.5 ptSoloQ +0.9
Caitlyn52.0% · expected 48.5% · 204 g+3.5 ptSoloQ +0.2
Tristana57.6% · expected 52.0% · 92 g+5.6 ptSoloQ -1.7
Kai'Sa51.6% · expected 50.1% · 252 g+1.4 ptSoloQ +0.1
Supportgap to expected
Thresh53.8% · expected 49.0% · 184 g+4.8 ptSoloQ 0.0
Braum52.0% · expected 48.1% · 246 g+4.0 ptSoloQ -1.5
Nautilus55.2% · expected 52.0% · 297 g+3.2 ptSoloQ +2.6
Bard55.1% · expected 49.4% · 69 g+5.7 ptSoloQ +1.0
Pyke60.8% · expected 54.0% · 51 g+6.7 ptSoloQ -2.0

With

Topgap to expected
Sion61.6% · expected 50.2% · 99 g+11.4 ptSoloQ -1.2
Yone58.9% · expected 50.8% · 95 g+8.2 ptSoloQ -1.0
Gnar55.6% · expected 49.6% · 72 g+5.9 ptSoloQ +2.0
Jayce55.9% · expected 49.1% · 59 g+6.8 ptSoloQ +2.0
Malphite57.3% · expected 52.1% · 75 g+5.2 ptSoloQ -4.7
Junglegap to expected
Vi60.4% · expected 50.9% · 134 g+9.5 ptSoloQ -1.8
Lee Sin52.3% · expected 49.4% · 283 g+2.9 ptSoloQ 0.0
Nocturne55.4% · expected 48.5% · 65 g+6.9 ptSoloQ -0.8
Elise60.0% · expected 51.5% · 35 g+8.5 ptSoloQ +0.8
Nidalee56.5% · expected 51.5% · 62 g+4.9 ptSoloQ +2.4
Midgap to expected
Xerath58.9% · expected 52.1% · 73 g+6.8 ptSoloQ -1.6
Locke52.9% · expected 47.8% · 68 g+5.1 ptSoloQ +3.6
Viktor52.1% · expected 51.0% · 165 g+1.2 ptSoloQ -0.2
Aurora52.2% · expected 49.7% · 67 g+2.5 ptSoloQ -1.0
Ryze50.0% · expected 48.2% · 68 g+1.8 ptSoloQ +1.2
ADCgap to expected
Jinx66.7% · expected 54.7% · 123 g+11.9 ptSoloQ -0.2
Jhin50.2% · expected 46.4% · 305 g+3.7 ptSoloQ -0.8
Sivir57.8% · expected 50.8% · 90 g+7.0 ptSoloQ +0.9
Xayah55.3% · expected 52.2% · 114 g+3.1 ptSoloQ -1.0
Corki50.0% · expected 48.8% · 50 g+1.2 ptSoloQ -2.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • K'Sante138 games
    52.9%gap +0.1 ptsSoloQ: 57.5% · 1,159 g
  • Malphite121 games
    47.9%gap -1.2 ptsSoloQ: 51.7% · 866 g
  • Sion115 games
    59.1%gap +8.0 ptsSoloQ: 54.7% · 419 g
  • Aatrox106 games
    41.5%gap -8.5 ptsSoloQ: 54.7% · 841 g
  • Ornn104 games
    56.7%gap +8.0 ptsSoloQ: 54.5% · 222 g
Jungle21 champions
  • Lee Sin253 games
    58.5%gap +6.6 ptsSoloQ: 51.4% · 3,255 g
  • Wukong204 games
    50.0%gap +3.8 ptsSoloQ: 49.0% · 649 g
  • Vi153 games
    49.7%gap -0.7 ptsSoloQ: 55.0% · 763 g
  • Jarvan IV150 games
    52.7%gap +0.1 ptsSoloQ: 57.2% · 827 g
  • Sylas149 games
    52.3%gap +2.4 ptsSoloQ: 50.4% · 1,478 g
Mid20 champions
  • Viktor170 games
    54.7%gap +4.4 ptsSoloQ: 54.2% · 1,518 g
  • Sylas157 games
    51.0%gap -1.7 ptsSoloQ: 53.3% · 1,481 g
  • Ahri155 games
    43.2%gap -4.5 ptsSoloQ: 50.8% · 908 g
  • Syndra139 games
    54.0%gap +3.5 ptsSoloQ: 52.7% · 1,278 g
  • Orianna102 games
    58.8%gap +4.3 ptsSoloQ: 50.7% · 663 g
ADC17 champions
  • Kai'Sa252 games
    51.6%gap +1.4 ptsSoloQ: 51.9% · 3,533 g
  • Ezreal208 games
    53.4%gap -1.7 ptsSoloQ: 54.0% · 1,920 g
  • Caitlyn204 games
    52.0%gap +3.5 ptsSoloQ: 53.6% · 1,382 g
  • Yunara202 games
    54.0%gap +5.5 ptsSoloQ: 52.3% · 2,093 g
  • Jhin195 games
    44.6%gap -10.3 ptsSoloQ: 53.7% · 3,294 g
Support19 champions
  • Nautilus297 games
    55.2%gap +3.2 ptsSoloQ: 55.2% · 2,544 g
  • Braum246 games
    52.0%gap +4.0 ptsSoloQ: 48.2% · 1,393 g
  • Thresh184 games
    53.8%gap +4.8 ptsSoloQ: 49.2% · 2,415 g
  • Alistar179 games
    49.2%gap -0.4 ptsSoloQ: 48.4% · 2,043 g
  • Lulu164 games
    47.6%gap -5.3 ptsSoloQ: 52.2% · 1,916 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.1%27,412 picks of 674,205ban 5.5% · patches 16.19 to 16.21
  • Amateur tournaments7.0%1,656 picks of 23,550ban 8.8% · patches 16.19 to 16.21
  • Pro3.8%85 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

20.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 14.4%G1596 games of 4,152
  • 14.5%G2603 games of 4,156
  • 14.7%G3+263 games of 1,789
Once picked, the series moves on toIn G2, over 596 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.