Champion sheet · ADC

Tristana

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
24.5%#18 of 173 champions
Pick
12.7%picked in 920 of 7,218 games
Ban
11.8%421 bans over 3,566 games, against 12.9% in soloQ
Win rate as ADC53.0% between 50.1% and 55.9% over 813 gamesSoloQ 52.0%: no clear gap
Median length28.7 minsoloQ 27.3 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned less often in amateur play
    Amateur
    11.0%
    SoloQ
    12.9%
    11.0% ban rate in amateur play over 2,247 games, against 12.9% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.3 min
    Median of 28.7 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo97% · 43,135
Same in amateur play
SpellsFlash + Barrier70% · 31,322
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 141 games
Core (3 legendaries)39% · 10,659
39%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 80% of ADC.

  1. Team damagetop20%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 26 in lane, 9 in mid game and 15 in late game, out of 100 ADC.

490-35 vs 525
807-109 vs 915
1,268-98 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
TristanaADC

Gold vs. direct opponent

At 20 min, ahead of 91% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 26 of 100 among ADC490 · median 525
  • Damage in mid game · rank 9 of 100 among ADC807 · median 915
  • Damage in late game · rank 15 of 100 among ADC1,268 · median 1,366
  • Gold at 15 min · rank 89 of 100 among ADC+326 · median -54
  • Gold at 20 min · rank 91 of 100 among ADC+533 · median -85
  • Absorbs damage · rank 56 of 100 among ADC381 · median 361
  • Plays teamfights · rank 26 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 75 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 8 of 100 among ADCrank 8 of 100
  • Crowd control (CC) · rank 20 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 80 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Syndra in amateur play: +8.9 pts over 98 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.0% · expected 52.2% · 50 g+5.8 ptSoloQ +1.7
Ornn56.5% · expected 54.2% · 69 g+2.3 ptSoloQ +1.3
Gnar59.1% · expected 55.3% · 44 g+3.8 ptSoloQ +0.8
Renekton50.0% · expected 49.8% · 32 g+0.2 ptSoloQ +0.2
Junglegap to expected
Xin Zhao62.1% · expected 53.9% · 58 g+8.2 ptSoloQ +0.5
Wukong56.0% · expected 53.3% · 134 g+2.6 ptSoloQ -0.1
Jarvan IV54.1% · expected 53.5% · 85 g+0.6 ptSoloQ +1.2
Skarner58.8% · expected 56.0% · 34 g+2.8 ptSoloQ -2.2
Midgap to expected
Syndra61.2% · expected 52.3% · 98 g+8.9 ptSoloQ +0.6
Orianna60.3% · expected 51.8% · 58 g+8.6 ptSoloQ -0.1
Ahri52.7% · expected 52.5% · 74 g+0.2 ptSoloQ -1.2
ADCgap to expected
Yunara53.9% · expected 50.7% · 128 g+3.2 ptSoloQ +1.7
Xayah56.8% · expected 52.9% · 74 g+3.9 ptSoloQ -1.1
Corki59.5% · expected 52.3% · 37 g+7.1 ptSoloQ -2.6
Jinx57.8% · expected 55.1% · 64 g+2.7 ptSoloQ +0.9
Ashe56.4% · expected 55.3% · 39 g+1.1 ptSoloQ +1.8
Supportgap to expected
Milio65.3% · expected 54.4% · 49 g+10.9 ptSoloQ -0.6
Leona66.0% · expected 57.8% · 50 g+8.2 ptSoloQ +0.5
Seraphine61.7% · expected 54.9% · 47 g+6.8 ptSoloQ +0.8
Karma60.5% · expected 54.8% · 43 g+5.6 ptSoloQ +1.5
Nautilus51.7% · expected 49.6% · 60 g+2.1 ptSoloQ +0.7

With

Topgap to expected
Ambessa60.5% · expected 53.5% · 43 g+7.0 ptSoloQ +0.4
K'Sante56.0% · expected 51.9% · 50 g+4.1 ptSoloQ +0.9
Malphite48.6% · expected 45.9% · 37 g+2.8 ptSoloQ +0.6
Junglegap to expected
Wukong59.5% · expected 52.7% · 121 g+6.8 ptSoloQ 0.0
Nocturne52.9% · expected 49.8% · 34 g+3.1 ptSoloQ +0.4
Vi54.0% · expected 53.7% · 50 g+0.3 ptSoloQ +1.3
Midgap to expected
Syndra56.9% · expected 53.7% · 102 g+3.2 ptSoloQ -1.1
Supportgap to expected
Lulu54.7% · expected 50.4% · 95 g+4.4 ptSoloQ +1.7
Nautilus58.8% · expected 56.4% · 119 g+2.4 ptSoloQ -0.8
Leona50.0% · expected 48.1% · 84 g+1.9 ptSoloQ -1.4
Rell58.9% · expected 57.4% · 73 g+1.5 ptSoloQ +0.1
Alistar58.1% · expected 54.1% · 31 g+4.0 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn69 games
    56.5%gap +2.3 ptsSoloQ: 52.2% · 1,236 g
  • Sion50 games
    58.0%gap +5.8 ptsSoloQ: 54.1% · 833 g
  • Ambessa47 games
    51.1%gap -1.5 ptsSoloQ: 53.6% · 1,046 g
  • Gnar44 games
    59.1%gap +3.8 ptsSoloQ: 54.1% · 1,001 g
  • Malphite43 games
    55.8%gap -4.2 ptsSoloQ: 48.4% · 1,439 g
Jungle22 champions
  • Wukong134 games
    56.0%gap +2.6 ptsSoloQ: 50.9% · 1,775 g
  • Jarvan IV85 games
    54.1%gap +0.6 ptsSoloQ: 53.4% · 1,661 g
  • Xin Zhao58 games
    62.1%gap +8.2 ptsSoloQ: 52.5% · 518 g
  • Vi50 games
    48.0%gap -4.3 ptsSoloQ: 52.1% · 792 g
  • Skarner34 games
    58.8%gap +2.8 ptsSoloQ: 48.8% · 496 g
Mid20 champions
  • Syndra98 games
    61.2%gap +8.9 ptsSoloQ: 51.6% · 2,484 g
  • Viktor85 games
    44.7%gap -8.0 ptsSoloQ: 54.3% · 1,736 g
  • Ahri74 games
    52.7%gap +0.2 ptsSoloQ: 49.3% · 2,614 g
  • Orianna58 games
    60.3%gap +8.6 ptsSoloQ: 54.3% · 825 g
  • Hwei40 games
    45.0%gap -6.4 ptsSoloQ: 52.7% · 912 g
ADC17 champions
  • Yunara128 games
    53.9%gap +3.2 ptsSoloQ: 53.4% · 4,259 g
  • Xayah74 games
    56.8%gap +3.9 ptsSoloQ: 49.2% · 1,845 g
  • Jinx64 games
    57.8%gap +2.7 ptsSoloQ: 51.5% · 3,191 g
  • Kai'Sa57 games
    43.9%gap -11.9 ptsSoloQ: 52.3% · 3,797 g
  • Ezreal49 games
    51.0%gap -3.9 ptsSoloQ: 55.9% · 2,142 g
Support16 champions
  • Braum80 games
    51.2%gap -3.4 ptsSoloQ: 50.3% · 2,110 g
  • Lulu70 games
    52.9%gap -2.8 ptsSoloQ: 50.9% · 3,325 g
  • Nautilus60 games
    51.7%gap +2.1 ptsSoloQ: 53.5% · 2,223 g
  • Rakan60 games
    48.3%gap -2.1 ptsSoloQ: 49.9% · 1,428 g
  • Alistar54 games
    50.0%gap -1.9 ptsSoloQ: 50.6% · 1,965 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.8%43,910 picks of 752,864ban 12.9% · patches 16.19 to 16.21
  • Amateur tournaments5.8%644 picks of 11,050ban 11.0% · patches 16.19 to 16.21
  • Pro1.8%41 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

16.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 13.0%G1288 games of 2,215
  • 10.8%G2240 games of 2,215
  • 10.1%G3+72 games of 713
Once picked, the series moves on toIn G2, over 288 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.