Tournament presence · pick + ban
11.4%#72 of 173 champions
Pick
5.4%picked in 971 of 17,941 games
Ban
6.0%1,029 bans over 17,013 games, against 0.6% in soloQ
Win rate as Top49.9% between 46.9% and 52.9% over 746 gamesSoloQ 50.6%: no clear gap
Median length29.1 minsoloQ 25.9 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.1%
    SoloQ
    1.0%
    2.1% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    0.6%
    5.7% ban rate in amateur play over 11,141 games, against 0.6% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    25.9 min
    Median of 29.1 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Riftmaker, Nashor's Tooth, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 6,267
Same in amateur play
SpellsFlash + Ignite34% · 2,284
Amateur: Flash + Teleport (35%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 103 games
Core (3 legendaries)14% · 327
14%of soloQ games
  1. Riftmaker
  2. Nashor's Tooth
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of top laners.

  1. Team damagetop1%27% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 59 in lane, 78 in mid game and 86 in late game, out of 100 top laners.

618+19 vs 599
935+67 vs 868
1,221+142 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwentop laners

Gold vs. direct opponent

At 20 min, ahead of 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among top laners618 · median 599
  • Damage in mid game · rank 78 of 100 among top laners935 · median 868
  • Damage in late game · rank 86 of 100 among top laners1,221 · median 1,079
  • Gold at 15 min · rank 86 of 100 among top laners+465 · median +119
  • Gold at 20 min · rank 92 of 100 among top laners+778 · median +100
  • Absorbs damage · rank 50 of 100 among top laners931 · median 970
  • Plays teamfights · rank 59 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 59 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 29 of 100 among top lanersrank 29 of 100
  • Crowd control (CC) · rank 7 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 99 of 100 among top laners27% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Xin Zhao in amateur play: +20.4 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa59.4% · expected 50.4% · 32 g+9.0 ptSoloQ -0.7
Shen58.1% · expected 50.0% · 31 g+8.1 ptSoloQ +8.4
Dr. Mundo52.6% · expected 51.7% · 57 g+0.9 ptSoloQ +11.5
Aatrox50.0% · expected 49.2% · 36 g+0.8 ptSoloQ -1.6
Junglegap to expected
Xin Zhao70.0% · expected 49.6% · 30 g+20.4 ptSoloQ -3.9
Lee Sin52.1% · expected 51.2% · 73 g+0.8 ptSoloQ +1.5
Sylas52.1% · expected 49.3% · 48 g+2.8 ptSoloQ +1.1
Jarvan IV52.0% · expected 51.8% · 50 g+0.2 ptSoloQ +2.4
Midgap to expected
Syndra57.6% · expected 49.6% · 33 g+8.0 ptSoloQ +3.9
Viktor53.7% · expected 49.4% · 54 g+4.3 ptSoloQ +2.0
ADCgap to expected
Kai'Sa55.6% · expected 49.5% · 63 g+6.1 ptSoloQ -0.3
Xayah57.6% · expected 48.3% · 33 g+9.3 ptSoloQ -1.1
Zeri53.8% · expected 46.3% · 39 g+7.5 ptSoloQ -4.8
Lucian54.9% · expected 50.2% · 51 g+4.7 ptSoloQ +4.2
Tristana57.6% · expected 51.3% · 33 g+6.3 ptSoloQ +3.6
Supportgap to expected
Thresh64.4% · expected 48.3% · 45 g+16.1 ptSoloQ +1.2
Lulu52.5% · expected 52.1% · 80 g+0.4 ptSoloQ -2.3
Milio54.8% · expected 51.5% · 42 g+3.3 ptSoloQ +7.7

With

Junglegap to expected
Lee Sin55.4% · expected 48.5% · 83 g+6.9 ptSoloQ +0.2
Wukong55.2% · expected 54.5% · 67 g+0.8 ptSoloQ +3.2
Midgap to expected
Galio61.1% · expected 49.6% · 36 g+11.5 ptSoloQ +8.1
Zed62.5% · expected 56.2% · 32 g+6.3 ptSoloQ +0.9
Yone56.5% · expected 53.3% · 46 g+3.2 ptSoloQ -5.5
ADCgap to expected
Lucian63.9% · expected 49.5% · 36 g+14.3 ptSoloQ +0.5
Xayah60.0% · expected 51.4% · 55 g+8.6 ptSoloQ -1.2
Kai'Sa59.2% · expected 50.3% · 49 g+8.9 ptSoloQ +0.5
Jinx54.3% · expected 53.9% · 46 g+0.4 ptSoloQ +1.9
Supportgap to expected
Rakan70.0% · expected 49.3% · 30 g+20.7 ptSoloQ +0.5
Braum62.7% · expected 52.4% · 51 g+10.3 ptSoloQ -0.9
Nautilus55.7% · expected 48.6% · 70 g+7.1 ptSoloQ -4.4
Blitzcrank52.1% · expected 50.5% · 48 g+1.6 ptSoloQ -2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante70 games
    44.3%gap -7.8 ptsSoloQ: 46.4% · 562 g
  • Sion70 games
    45.7%gap -4.5 ptsSoloQ: 55.4% · 305 g
  • Ornn69 games
    43.5%gap -4.4 ptsSoloQ: 51.2% · 121 g
  • Dr. Mundo57 games
    52.6%gap +0.9 ptsSoloQ: 63.4% · 284 g
  • Malphite41 games
    41.5%gap -6.8 ptsSoloQ: 53.4% · 232 g
Jungle21 champions
  • Lee Sin73 games
    52.1%gap +0.8 ptsSoloQ: 51.8% · 838 g
  • Jarvan IV50 games
    52.0%gap +0.2 ptsSoloQ: 55.1% · 234 g
  • Wukong50 games
    44.0%gap -1.3 ptsSoloQ: 49.7% · 163 g
  • Vi50 games
    48.0%gap -1.5 ptsSoloQ: 57.7% · 189 g
  • Sylas48 games
    52.1%gap +2.8 ptsSoloQ: 51.9% · 347 g
Mid18 champions
  • Viktor54 games
    53.7%gap +4.3 ptsSoloQ: 54.2% · 391 g
  • Ahri50 games
    38.0%gap -9.0 ptsSoloQ: 48.4% · 182 g
  • Sylas49 games
    51.0%gap -0.8 ptsSoloQ: 52.6% · 369 g
  • Syndra33 games
    57.6%gap +8.0 ptsSoloQ: 54.3% · 282 g
  • Lissandra32 games
    50.0%gap -1.9 ptsSoloQ: 44.5% · 200 g
ADC17 champions
  • Yunara78 games
    43.6%gap -4.2 ptsSoloQ: 45.7% · 606 g
  • Kai'Sa63 games
    55.6%gap +6.1 ptsSoloQ: 50.1% · 752 g
  • Caitlyn58 games
    43.1%gap -4.5 ptsSoloQ: 53.4% · 363 g
  • Ezreal57 games
    52.6%gap -1.7 ptsSoloQ: 55.1% · 430 g
  • Jhin57 games
    43.9%gap -10.3 ptsSoloQ: 52.5% · 773 g
Support18 champions
  • Lulu80 games
    52.5%gap +0.4 ptsSoloQ: 48.2% · 581 g
  • Nautilus74 games
    47.3%gap -3.8 ptsSoloQ: 51.2% · 473 g
  • Leona57 games
    47.4%gap -1.8 ptsSoloQ: 44.4% · 277 g
  • Thresh45 games
    64.4%gap +16.1 ptsSoloQ: 49.1% · 528 g
  • Milio42 games
    54.8%gap +3.3 ptsSoloQ: 61.8% · 110 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%6,525 picks of 674,203ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments2.1%490 picks of 23,550ban 5.7% · patches 16.19 to 16.21
  • Pro1.8%41 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

12.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.7%G1154 games of 4,137
  • 3.9%G2163 games of 4,137
  • 4.2%G3+75 games of 1,776
Once picked, the series moves on toIn G2, over 154 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.