Tournament presence · pick + ban
6.4%#108 of 173 champions
Pick
2.9%picked in 513 of 17,940 games
Ban
3.5%600 bans over 17,012 games, against 0.9% in soloQ
Win rate as Mid48.5% between 44.7% and 52.3% over 464 gamesSoloQ 48.7%: no clear gap
Median length29 minsoloQ 26.6 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    0.9%
    3.8% ban rate in amateur play over 11,141 games, against 0.9% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.6 min
    Median of 29 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch83% · 7,011
Same in amateur play
SpellsFlash + Teleport78% · 6,622
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 72 games
Core (3 legendaries)36% · 1,438
36%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Liandry's Torment
Amateur: Blackfire Torch, Liandry's Torment, Rylai's Crystal Scepter (34%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 99% of mid laners.

  1. Crowd control (CC)top1%1.8 · mid laners: 0.7
  2. Lets allies carry killstop17%rank 83 of 100
  3. Plays teamfightstop19%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 14 in lane, 33 in mid game and 43 in late game, out of 100 mid laners.

481-47 vs 528
859-40 vs 899
1,157-21 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Malzaharmid laners

Gold vs. direct opponent

At 20 min, behind 89% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among mid laners481 · median 528
  • Damage in mid game · rank 33 of 100 among mid laners859 · median 899
  • Damage in late game · rank 43 of 100 among mid laners1,157 · median 1,179
  • Gold at 15 min · rank 8 of 100 among mid laners-502 · median +25
  • Gold at 20 min · rank 12 of 100 among mid laners-644 · median +71
  • Map pressure · rank 40 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 38 of 100 among mid laners414 · median 489
  • Plays teamfights · rank 81 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 24 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 83 of 100 among mid lanersrank 83 of 100
  • Crowd control (CC) · rank 99 of 100 among mid laners1.8 · median 0.7
  • Team damage · rank 47 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante60.0% · expected 50.8% · 30 g+9.2 ptSoloQ 0.0
Junglegap to expected
Jarvan IV53.8% · expected 50.4% · 39 g+3.4 ptSoloQ -0.8
Midgap to expected
Ahri52.8% · expected 45.7% · 36 g+7.1 ptSoloQ -6.2
Twisted Fate54.8% · expected 46.9% · 31 g+7.9 ptSoloQ +3.7
ADCgap to expected
Jhin59.5% · expected 52.8% · 37 g+6.7 ptSoloQ +2.1
Kai'Sa53.8% · expected 48.1% · 39 g+5.7 ptSoloQ +2.6
Ezreal59.4% · expected 53.0% · 32 g+6.4 ptSoloQ +3.5
Caitlyn50.0% · expected 46.2% · 44 g+3.8 ptSoloQ +2.8
Yunara50.0% · expected 46.4% · 36 g+3.6 ptSoloQ +0.5
Supportgap to expected
Lulu57.4% · expected 50.7% · 47 g+6.7 ptSoloQ -0.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV58.1% · expected 46.6% · 31 g+11.5 ptSoloQ +3.4
Wukong54.8% · expected 53.1% · 31 g+1.8 ptSoloQ -0.7
ADCgap to expected
Jhin50.0% · expected 44.3% · 36 g+5.7 ptSoloQ +1.5
Kai'Sa52.6% · expected 48.9% · 38 g+3.8 ptSoloQ +1.3
Caitlyn53.8% · expected 50.8% · 39 g+3.1 ptSoloQ +1.2
Supportgap to expected
Nautilus54.8% · expected 47.2% · 42 g+7.5 ptSoloQ +0.5
Lulu51.1% · expected 46.3% · 45 g+4.8 ptSoloQ +1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • K'Sante30 games
    60.0%gap +9.2 ptsSoloQ: 50.1% · 351 g
  • Malphite23 games
    —SoloQ: 49.4% · 249 g
  • Olaf21 games
    —SoloQ: 37.7% · 223 g
  • Ornn21 games
    —SoloQ: 35.2% · 71 g
  • Aatrox18 games
    —SoloQ: 50.0% · 286 g
Jungle19 champions
  • Lee Sin49 games
    49.0%gap -0.9 ptsSoloQ: 51.5% · 965 g
  • Jarvan IV39 games
    53.8%gap +3.4 ptsSoloQ: 50.0% · 270 g
  • Sylas28 games
    —SoloQ: 47.1% · 416 g
  • Wukong26 games
    —SoloQ: 47.6% · 189 g
  • Vi26 games
    —SoloQ: 47.4% · 268 g
Mid18 champions
  • Ahri36 games
    52.8%gap +7.1 ptsSoloQ: 41.9% · 279 g
  • Twisted Fate31 games
    54.8%gap +7.9 ptsSoloQ: 49.8% · 695 g
  • LeBlanc25 games
    —SoloQ: 50.3% · 461 g
  • Viktor23 games
    —SoloQ: 46.7% · 383 g
  • Syndra22 games
    —SoloQ: 52.0% · 356 g
ADC15 champions
  • Caitlyn44 games
    50.0%gap +3.8 ptsSoloQ: 53.0% · 445 g
  • Jinx39 games
    38.5%gap -6.0 ptsSoloQ: 44.4% · 549 g
  • Kai'Sa39 games
    53.8%gap +5.7 ptsSoloQ: 51.1% · 910 g
  • Jhin37 games
    59.5%gap +6.7 ptsSoloQ: 51.2% · 986 g
  • Yunara36 games
    50.0%gap +3.6 ptsSoloQ: 48.6% · 740 g
Support16 champions
  • Nautilus55 games
    47.3%gap -2.5 ptsSoloQ: 46.0% · 541 g
  • Lulu47 games
    57.4%gap +6.7 ptsSoloQ: 47.7% · 717 g
  • Leona40 games
    47.5%gap -0.3 ptsSoloQ: 47.1% · 327 g
  • Braum31 games
    45.2%gap -0.8 ptsSoloQ: 43.9% · 264 g
  • Thresh31 games
    38.7%gap -8.3 ptsSoloQ: 46.6% · 732 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%8,159 picks of 674,205ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments1.3%295 picks of 23,550ban 3.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.3%G194 games of 4,137
  • 2.8%G2117 games of 4,137
  • 2.6%G3+46 games of 1,775
Once picked, the series moves on toIn G2, over 94 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.