Champion sheet · Support

Milio

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
17.3%#37 of 173 champions
Pick
12.2%picked in 348 of 2,850 games
Ban
5.1%106 bans over 2,078 games, against 2.9% in soloQ
Win rate as Support44.3% between 39.9% and 48.7% over 348 gamesSoloQ 48.9%: clear gap
Median length29 minsoloQ 28 min

Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 241,611 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    44.3%
    SoloQ
    48.9%
    44.3% win rate in amateur play over 348 games, against 48.9% in soloQ over 13,877 games.
  • DraftPicked more often in amateur play
    Amateur
    6.0%
    SoloQ
    2.7%
    6.0% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.3%
    SoloQ
    2.9%
    5.3% ban rate in amateur play over 1,538 games, against 2.9% in soloQ over 108,274 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    28 min
    Median of 29 min in amateur play, against 28 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Zhonya's Hourglass, Banshee's Veil, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery92% · 12,744
Same in amateur play
SpellsFlash + Heal91% · 12,559
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 78% · 46 games
Core (3 legendaries)— · 1
  1. Zhonya's Hourglass
  2. Banshee's Veil
  3. Cryptbloom

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 91% of supports.

  1. Lets allies carry killstop10%rank 91 of 100
  2. Plays teamfightstop17%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Absorbs damage

What it is not

  • Little map pressure
  • Few duels
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 1 in lane, 4 in mid game and 4 in late game, out of 100 supports.

162-125 vs 288
167-175 vs 342
200-188 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Miliosupports

Gold vs. direct opponent

At 20 min, behind 97% of supports against the direct opponent.

supports
4.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among supports162 · median 288
  • Damage in mid game · rank 4 of 100 among supports167 · median 342
  • Damage in late game · rank 4 of 100 among supports200 · median 388
  • Gold at 15 min · rank 7 of 100 among supports-139 · median +105
  • Gold at 20 min · rank 3 of 100 among supports-213 · median +193
  • Map pressure · rank 10 of 100 among supports4.1 · median 4.5
  • Absorbs damage · rank 29 of 100 among supports279 · median 393
  • Plays teamfights · rank 83 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 9 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 91 of 100 among supportsrank 91 of 100
  • Crowd control (CC) · rank 12 of 100 among supports0.6 · median 1
  • Team damage · rank 3 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jinx57.6% · expected 44.1% · 33 g+13.4 ptSoloQ +0.2
Yunara43.9% · expected 42.0% · 41 g+1.9 ptSoloQ -0.9
Supportgap to expected
Seraphine39.5% · expected 38.6% · 43 g+0.9 ptSoloQ +2.6

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV44.1% · expected 41.8% · 34 g+2.3 ptSoloQ +4.1
Midgap to expected
Syndra57.6% · expected 47.8% · 33 g+9.8 ptSoloQ +2.3
ADCgap to expected
Lucian44.7% · expected 40.9% · 170 g+3.8 ptSoloQ +0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn30 games
    26.7%gap -16.1 ptsSoloQ: 46.9% · 356 g
  • Renekton25 games
    —SoloQ: 50.3% · 386 g
  • K'Sante22 games
    —SoloQ: 48.6% · 257 g
  • Sion19 games
    —SoloQ: 51.8% · 251 g
  • Gnar13 games
    —SoloQ: 59.7% · 248 g
Jungle19 champions
  • Wukong33 games
    30.3%gap -13.8 ptsSoloQ: 48.0% · 565 g
  • Jarvan IV26 games
    —SoloQ: 47.0% · 443 g
  • Xin Zhao25 games
    —SoloQ: 42.0% · 150 g
  • Vi24 games
    —SoloQ: 43.3% · 194 g
  • Trundle17 games
    —SoloQ: 58.5% · 53 g
Mid16 champions
  • Syndra40 games
    35.0%gap -5.8 ptsSoloQ: 48.7% · 637 g
  • Ahri26 games
    —SoloQ: 48.9% · 630 g
  • Viktor25 games
    —SoloQ: 49.1% · 636 g
  • Orianna24 games
    —SoloQ: 52.9% · 238 g
  • Akali21 games
    —SoloQ: 48.3% · 379 g
ADC19 champions
  • Ashe43 games
    39.5%gap -0.1 ptsSoloQ: 44.5% · 614 g
  • Yunara41 games
    43.9%gap +1.9 ptsSoloQ: 48.1% · 984 g
  • Jinx33 games
    57.6%gap +13.4 ptsSoloQ: 48.0% · 1,090 g
  • Caitlyn25 games
    —SoloQ: 49.8% · 810 g
  • Ezreal21 games
    —SoloQ: 52.0% · 656 g
Support17 champions
  • Lulu57 games
    42.1%gap -4.6 ptsSoloQ: 50.0% · 1,032 g
  • Seraphine43 games
    39.5%gap +0.9 ptsSoloQ: 52.3% · 625 g
  • Nautilus30 games
    40.0%gap -1.4 ptsSoloQ: 51.0% · 661 g
  • Karma26 games
    —SoloQ: 50.8% · 512 g
  • Braum18 games
    —SoloQ: 44.5% · 407 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%13,028 picks of 483,218ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments6.0%260 picks of 4,328ban 5.3% · patches 16.19 to 16.21
  • Pro11.1%249 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

14.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.5%G199 games of 792
  • 13.0%G2103 games of 792
  • 9.3%G3+32 games of 345
Once picked, the series moves on toIn G2, over 99 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.