Tournament presence · pick + ban
40.1%#2 of 173 champions
Pick
21.7%picked in 652 of 3,005 games
Ban
18.4%403 bans over 2,188 games, against 7.6% in soloQ
Win rate as Jungle49.7% between 46.5% and 52.9% over 642 gamesSoloQ 50.7%: no clear gap
Median length29.8 minsoloQ 28.3 min

Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    10.8%
    SoloQ
    4.2%
    10.8% of the role's picks in amateur play, against 4.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    20.0%
    SoloQ
    7.6%
    20.0% ban rate in amateur play over 1,653 games, against 7.6% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.3 min
    Median of 29.8 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror97% · 20,364
Same in amateur play
SpellsFlash + Smite100% · 20,955
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 133 games
Core (3 legendaries)52% · 5,809
52%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 79% of junglers.

  1. Plays teamfightstop21%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 16 in lane, 24 in mid game and 34 in late game, out of 100 junglers.

339-44 vs 383
743-53 vs 796
983-73 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Wukongjunglers

Gold vs. direct opponent

At 20 min, behind 56% of junglers against the direct opponent.

junglers
4.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among junglers339 · median 383
  • Damage in mid game · rank 24 of 100 among junglers743 · median 796
  • Damage in late game · rank 34 of 100 among junglers983 · median 1,056
  • Gold at 15 min · rank 40 of 100 among junglers-43 · median +6
  • Gold at 20 min · rank 44 of 100 among junglers-22 · median +64
  • Map pressure · rank 43 of 100 among junglers4.4 · median 4.7
  • Absorbs damage · rank 63 of 100 among junglers944 · median 855
  • Plays teamfights · rank 79 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 23 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 67 of 100 among junglersrank 67 of 100
  • Crowd control (CC) · rank 39 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 51 of 100 among junglers17% · median 17%
  • Jungle farm · rank 61 of 100 among junglers67 · median 66
  • Invade · rank 37 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +23.6 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion59.6% · expected 54.9% · 52 g+4.7 ptSoloQ -3.3
Gnar57.6% · expected 50.4% · 33 g+7.2 ptSoloQ +2.0
Ornn50.0% · expected 49.3% · 56 g+0.7 ptSoloQ +0.8
Renekton48.4% · expected 46.0% · 31 g+2.4 ptSoloQ -1.9
Ambessa45.2% · expected 43.9% · 31 g+1.2 ptSoloQ -2.0
Junglegap to expected
Jarvan IV61.0% · expected 51.6% · 59 g+9.4 ptSoloQ +2.3
Vi58.5% · expected 48.9% · 53 g+9.6 ptSoloQ +0.6
Lillia47.2% · expected 41.9% · 36 g+5.3 ptSoloQ -2.1
Xin Zhao54.3% · expected 50.5% · 46 g+3.8 ptSoloQ 0.0
Midgap to expected
Orianna58.5% · expected 53.5% · 41 g+5.1 ptSoloQ +2.8
ADCgap to expected
Lucian75.0% · expected 51.4% · 32 g+23.6 ptSoloQ +2.1
Ashe56.4% · expected 45.2% · 39 g+11.2 ptSoloQ -0.2
Jinx51.0% · expected 49.3% · 49 g+1.7 ptSoloQ +1.0
Ezreal49.1% · expected 48.7% · 53 g+0.3 ptSoloQ +0.9
Supportgap to expected
Milio69.7% · expected 54.1% · 33 g+15.6 ptSoloQ -0.2
Braum55.8% · expected 45.5% · 43 g+10.3 ptSoloQ +3.4
Leona64.9% · expected 55.4% · 37 g+9.5 ptSoloQ -0.4
Seraphine52.2% · expected 44.0% · 46 g+8.2 ptSoloQ -0.1

With

Topgap to expected
Ambessa61.9% · expected 55.4% · 42 g+6.5 ptSoloQ +0.6
Ornn55.3% · expected 50.0% · 47 g+5.3 ptSoloQ +3.3
Midgap to expected
Orianna48.3% · expected 45.9% · 60 g+2.4 ptSoloQ -1.5
ADCgap to expected
Kai'Sa63.6% · expected 47.0% · 44 g+16.7 ptSoloQ +1.5
Jhin60.6% · expected 53.8% · 33 g+6.8 ptSoloQ -0.2
Jinx51.2% · expected 50.0% · 41 g+1.2 ptSoloQ +1.2
Supportgap to expected
Nautilus58.3% · expected 52.2% · 60 g+6.1 ptSoloQ +1.2
Seraphine59.2% · expected 55.4% · 49 g+3.8 ptSoloQ +1.2
Leona45.2% · expected 44.0% · 42 g+1.3 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn56 games
    50.0%gap +0.7 ptsSoloQ: 50.5% · 555 g
  • Sion52 games
    59.6%gap +4.7 ptsSoloQ: 49.0% · 386 g
  • Gnar33 games
    57.6%gap +7.2 ptsSoloQ: 54.7% · 333 g
  • Ambessa31 games
    45.2%gap +1.2 ptsSoloQ: 50.0% · 500 g
  • K'Sante31 games
    41.9%gap -11.8 ptsSoloQ: 55.0% · 398 g
Jungle21 champions
  • Jarvan IV59 games
    61.0%gap +9.4 ptsSoloQ: 54.0% · 843 g
  • Vi53 games
    58.5%gap +9.6 ptsSoloQ: 53.9% · 345 g
  • Xin Zhao46 games
    54.3%gap +3.8 ptsSoloQ: 50.7% · 284 g
  • Lee Sin36 games
    33.3%gap -13.5 ptsSoloQ: 51.0% · 1,010 g
  • Lillia36 games
    47.2%gap +5.3 ptsSoloQ: 47.2% · 793 g
Mid18 champions
  • Syndra78 games
    43.6%gap -2.7 ptsSoloQ: 48.2% · 927 g
  • Viktor65 games
    46.2%gap -0.9 ptsSoloQ: 49.6% · 962 g
  • Ahri59 games
    33.9%gap -13.8 ptsSoloQ: 51.2% · 951 g
  • Orianna41 games
    58.5%gap +5.1 ptsSoloQ: 55.8% · 351 g
  • Yone28 games
    —SoloQ: 51.3% · 897 g
ADC17 champions
  • Yunara79 games
    43.0%gap -5.0 ptsSoloQ: 50.4% · 1,469 g
  • Ezreal53 games
    49.1%gap +0.3 ptsSoloQ: 55.6% · 1,018 g
  • Jinx49 games
    51.0%gap +1.7 ptsSoloQ: 50.6% · 1,689 g
  • Caitlyn47 games
    31.9%gap -18.7 ptsSoloQ: 55.5% · 1,146 g
  • Jhin44 games
    36.4%gap -9.2 ptsSoloQ: 52.1% · 1,849 g
Support20 champions
  • Lulu71 games
    43.7%gap -8.5 ptsSoloQ: 48.4% · 1,179 g
  • Nautilus65 games
    40.0%gap -7.2 ptsSoloQ: 50.9% · 1,126 g
  • Karma55 games
    49.1%gap -6.0 ptsSoloQ: 51.1% · 713 g
  • Seraphine46 games
    52.2%gap +8.2 ptsSoloQ: 51.4% · 644 g
  • Braum43 games
    55.8%gap +10.3 ptsSoloQ: 53.1% · 621 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.2%20,577 picks of 492,845ban 7.6% · patches 16.19 to 16.21
  • Amateur tournaments10.8%506 picks of 4,668ban 20.0% · patches 16.19 to 16.21
  • Pro9.1%203 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

36.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 32.1%G1268 games of 834
  • 18.3%G2153 games of 834
  • 11.6%G3+43 games of 371
Once picked, the series moves on toIn G2, over 268 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.