Tournament presence · pick + ban
11.1%#75 of 173 champions
Pick
5.9%picked in 1,075 of 18,319 games
Ban
5.2%900 bans over 17,354 games, against 1.6% in soloQ
Win rate as Support52.2% between 49.5% and 54.9% over 906 gamesSoloQ 49.0%: clear gap
Median length29.2 minsoloQ 26.4 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    52.2%
    SoloQ
    49.0%
    52.2% win rate in amateur play over 906 games, against 49.0% in soloQ over 9,087 games.
  • DraftPicked more often in amateur play
    Amateur
    2.5%
    SoloQ
    1.3%
    2.5% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.1%
    SoloQ
    1.6%
    5.1% ban rate in amateur play over 11,485 games, against 1.6% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.4 min
    Median of 29.2 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Hextech Rocketbelt, Zhonya's Hourglass, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet95% · 8,619
Same in amateur play
SpellsFlash + Heal85% · 7,713
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 129 games
Core (3 legendaries)16% · 86
16%of soloQ games
  1. Hextech Rocketbelt
  2. Zhonya's Hourglass
  3. Morellonomicon
Amateur: Hextech Rocketbelt, Zhonya's Hourglass, Frozen Heart (32%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of supports.

  1. Crowd control (CC)top20%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Poke

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

Nothing below supports.

Damage / min by phase · at equal gold

Rank 85 in lane, 75 in mid game and 80 in late game, out of 100 supports.

397+109 vs 288
501+159 vs 342
574+187 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Neekosupports

Gold vs. direct opponent

At 20 min, ahead of 58% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 85 of 100 among supports397 · median 288
  • Damage in mid game · rank 75 of 100 among supports501 · median 342
  • Damage in late game · rank 80 of 100 among supports574 · median 388
  • Gold at 15 min · rank 54 of 100 among supports+124 · median +105
  • Gold at 20 min · rank 58 of 100 among supports+210 · median +193
  • Map pressure · rank 64 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 37 of 100 among supports307 · median 393
  • Plays teamfights · rank 63 of 100 among supports55% · median 54%
  • Takes its kills in duels · rank 49 of 100 among supports17% · median 17%
  • Lets allies carry kills · rank 24 of 100 among supportsrank 24 of 100
  • Crowd control (CC) · rank 80 of 100 among supports1.4 · median 1
  • Team damage · rank 75 of 100 among supports14% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Aurora in amateur play: +17.6 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa67.6% · expected 52.5% · 34 g+15.1 ptSoloQ -4.1
Gnar62.5% · expected 53.2% · 32 g+9.3 ptSoloQ +3.2
K'Sante58.8% · expected 54.6% · 51 g+4.3 ptSoloQ -3.3
Sion54.9% · expected 52.4% · 51 g+2.5 ptSoloQ +4.1
Renekton54.8% · expected 51.6% · 42 g+3.2 ptSoloQ +1.7
Junglegap to expected
Wukong56.7% · expected 47.6% · 60 g+9.0 ptSoloQ +5.1
Sylas59.6% · expected 51.6% · 57 g+8.1 ptSoloQ -1.6
Jarvan IV59.3% · expected 54.1% · 59 g+5.2 ptSoloQ -4.4
Viego60.0% · expected 52.5% · 30 g+7.5 ptSoloQ +2.6
Lee Sin53.6% · expected 53.5% · 97 g+0.1 ptSoloQ +0.1
Midgap to expected
Aurora70.6% · expected 53.0% · 34 g+17.6 ptSoloQ +4.4
Orianna63.9% · expected 55.9% · 36 g+7.9 ptSoloQ -5.8
Akali58.3% · expected 53.1% · 36 g+5.2 ptSoloQ +1.6
Syndra55.8% · expected 51.8% · 43 g+4.0 ptSoloQ +1.6
Sylas58.3% · expected 54.4% · 36 g+3.9 ptSoloQ -1.5
ADCgap to expected
Lucian61.1% · expected 52.7% · 54 g+8.4 ptSoloQ +0.2
Sivir61.8% · expected 52.1% · 34 g+9.7 ptSoloQ +2.3
Kai'Sa55.6% · expected 51.7% · 72 g+3.9 ptSoloQ -1.3
Caitlyn53.0% · expected 49.9% · 83 g+3.1 ptSoloQ -0.8
Yunara50.7% · expected 50.1% · 75 g+0.6 ptSoloQ -0.6
Supportgap to expected
Rell60.0% · expected 48.0% · 35 g+12.0 ptSoloQ +3.1
Leona57.8% · expected 51.3% · 64 g+6.5 ptSoloQ +0.9
Braum52.4% · expected 49.6% · 82 g+2.9 ptSoloQ +0.6
Lulu56.2% · expected 54.4% · 89 g+1.8 ptSoloQ -3.0
Nautilus55.9% · expected 53.8% · 68 g+2.1 ptSoloQ +1.7

With

Topgap to expected
Jax61.5% · expected 53.3% · 39 g+8.2 ptSoloQ +0.3
K'Sante53.4% · expected 49.8% · 58 g+3.6 ptSoloQ +4.4
Malphite58.1% · expected 53.9% · 31 g+4.1 ptSoloQ -0.5
Olaf56.7% · expected 54.0% · 30 g+2.7 ptSoloQ +0.7
Junglegap to expected
Sylas61.4% · expected 52.8% · 44 g+8.5 ptSoloQ +0.4
Wukong61.4% · expected 56.7% · 83 g+4.7 ptSoloQ -5.0
Jarvan IV54.7% · expected 50.3% · 75 g+4.3 ptSoloQ +0.5
Vi55.7% · expected 52.4% · 61 g+3.3 ptSoloQ +0.9
Midgap to expected
LeBlanc58.8% · expected 52.2% · 34 g+6.6 ptSoloQ +1.5
Viktor55.3% · expected 52.6% · 47 g+2.7 ptSoloQ +1.7
Syndra56.8% · expected 52.6% · 37 g+4.2 ptSoloQ +0.3
Orianna51.2% · expected 48.4% · 43 g+2.7 ptSoloQ +1.7
Sylas50.9% · expected 50.0% · 57 g+0.9 ptSoloQ +3.2
ADCgap to expected
Jhin51.4% · expected 48.0% · 111 g+3.4 ptSoloQ +1.7
Yunara56.4% · expected 54.3% · 39 g+2.1 ptSoloQ -4.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • K'Sante51 games
    58.8%gap +4.3 ptsSoloQ: 47.1% · 384 g
  • Sion51 games
    54.9%gap +2.5 ptsSoloQ: 52.8% · 125 g
  • Renekton42 games
    54.8%gap +3.2 ptsSoloQ: 51.6% · 250 g
  • Malphite41 games
    41.5%gap -9.0 ptsSoloQ: 50.0% · 252 g
  • Ornn38 games
    44.7%gap -5.5 ptsSoloQ: 49.3% · 75 g
Jungle22 champions
  • Lee Sin97 games
    53.6%gap +0.1 ptsSoloQ: 48.8% · 1,152 g
  • Wukong60 games
    56.7%gap +9.0 ptsSoloQ: 53.6% · 196 g
  • Jarvan IV59 games
    59.3%gap +5.2 ptsSoloQ: 46.8% · 284 g
  • Sylas57 games
    59.6%gap +8.1 ptsSoloQ: 47.6% · 420 g
  • Vi54 games
    48.1%gap -3.9 ptsSoloQ: 52.4% · 254 g
Mid19 champions
  • Ahri71 games
    36.6%gap -12.9 ptsSoloQ: 49.5% · 289 g
  • Viktor50 games
    46.0%gap -5.8 ptsSoloQ: 49.4% · 484 g
  • Syndra43 games
    55.8%gap +4.0 ptsSoloQ: 50.2% · 402 g
  • Lissandra39 games
    53.8%gap -0.2 ptsSoloQ: 50.4% · 236 g
  • Akali36 games
    58.3%gap +5.2 ptsSoloQ: 51.5% · 293 g
ADC16 champions
  • Caitlyn83 games
    53.0%gap +3.1 ptsSoloQ: 49.7% · 519 g
  • Ezreal80 games
    50.0%gap -6.9 ptsSoloQ: 50.4% · 703 g
  • Jhin80 games
    52.5%gap -3.9 ptsSoloQ: 47.4% · 1,064 g
  • Yunara75 games
    50.7%gap +0.6 ptsSoloQ: 47.9% · 729 g
  • Kai'Sa72 games
    55.6%gap +3.9 ptsSoloQ: 47.5% · 863 g
Support16 champions
  • Lulu89 games
    56.2%gap +1.8 ptsSoloQ: 45.9% · 814 g
  • Braum82 games
    52.4%gap +2.9 ptsSoloQ: 47.4% · 285 g
  • Thresh70 games
    45.7%gap -4.9 ptsSoloQ: 47.6% · 863 g
  • Nautilus68 games
    55.9%gap +2.1 ptsSoloQ: 51.3% · 554 g
  • Leona64 games
    57.8%gap +6.5 ptsSoloQ: 48.1% · 312 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%9,014 picks of 682,027ban 1.6% · patches 16.19 to 16.21
  • Amateur tournaments2.5%617 picks of 24,310ban 5.1% · patches 16.19 to 16.21
  • Pro2.0%44 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 4.6%G1196 games of 4,222
  • 5.6%G2236 games of 4,222
  • 6.3%G3+115 games of 1,821
Once picked, the series moves on toIn G2, over 196 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.