Tournament presence · pick + ban
22.0%#21 of 173 champions
Pick
8.7%picked in 601 of 6,928 games
Ban
13.3%457 bans over 3,431 games, against 5.6% in soloQ
Win rate as Top57.9% between 54.4% and 61.4% over 530 gamesSoloQ 50.0%: clear gap
Median length28.8 minsoloQ 27.6 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 372,957 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    57.9%
    SoloQ
    50.0%
    57.9% win rate in amateur play over 530 games, against 50.0% in soloQ over 13,703 games.
  • DraftPicked more often in amateur play
    Amateur
    3.7%
    SoloQ
    1.7%
    3.7% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    12.3%
    SoloQ
    5.6%
    12.3% ban rate in amateur play over 2,100 games, against 5.6% in soloQ over 166,064 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.6 min
    Median of 28.8 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Experimental Hexplate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 12,518
Same in amateur play
SpellsFlash + Ghost61% · 8,411
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 93% · 90 games
Core (3 legendaries)19% · 1,202
19%of soloQ games
  1. Stridebreaker
  2. Experimental Hexplate
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 85% of top laners.

  1. Team damagetop15%24% · top laners: 20%
  2. Takes its kills in duelstop24%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights

What it is not

  • Carries its own kills
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 36 in lane, 46 in mid game and 48 in late game, out of 100 top laners.

585-14 vs 599
856-12 vs 868
1,078-1 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Olaftop laners

Gold vs. direct opponent

At 20 min, ahead of 89% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among top laners585 · median 599
  • Damage in mid game · rank 46 of 100 among top laners856 · median 868
  • Damage in late game · rank 48 of 100 among top laners1,078 · median 1,079
  • Gold at 15 min · rank 87 of 100 among top laners+485 · median +119
  • Gold at 20 min · rank 89 of 100 among top laners+759 · median +100
  • Absorbs damage · rank 72 of 100 among top laners1,159 · median 970
  • Plays teamfights · rank 55 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 76 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 16 of 100 among top lanersrank 16 of 100
  • Crowd control (CC) · rank 25 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 85 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Syndra in amateur play: +17.8 pts over 57 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion59.0% · expected 56.8% · 39 g+2.2 ptSoloQ -0.3
Junglegap to expected
Wukong59.1% · expected 57.9% · 66 g+1.2 ptSoloQ -5.7
Midgap to expected
Syndra75.4% · expected 57.7% · 57 g+17.8 ptSoloQ +1.2
ADCgap to expected
Yunara64.1% · expected 55.8% · 64 g+8.2 ptSoloQ +1.4
Jinx64.7% · expected 60.2% · 51 g+4.5 ptSoloQ +4.8
Ashe61.7% · expected 60.1% · 60 g+1.6 ptSoloQ +3.7
Caitlyn56.5% · expected 56.1% · 46 g+0.4 ptSoloQ 0.0
Supportgap to expected
Lulu71.4% · expected 60.9% · 56 g+10.5 ptSoloQ +1.0
Nautilus57.8% · expected 54.7% · 45 g+3.1 ptSoloQ -1.1
Leona65.8% · expected 62.5% · 38 g+3.2 ptSoloQ +0.5
Karma62.5% · expected 59.6% · 32 g+2.9 ptSoloQ -3.5

With

Junglegap to expected
Wukong60.3% · expected 58.0% · 73 g+2.3 ptSoloQ -2.8
Vi61.5% · expected 58.1% · 39 g+3.5 ptSoloQ -0.2
Midgap to expected
Ahri66.0% · expected 58.7% · 47 g+7.3 ptSoloQ +0.3
Viktor64.4% · expected 58.3% · 45 g+6.2 ptSoloQ +1.9
ADCgap to expected
Ezreal66.7% · expected 56.7% · 36 g+10.0 ptSoloQ -0.4
Jhin67.6% · expected 60.0% · 34 g+7.7 ptSoloQ -0.6
Sivir55.3% · expected 54.9% · 38 g+0.4 ptSoloQ -1.3
Supportgap to expected
Milio66.7% · expected 56.7% · 30 g+9.9 ptSoloQ -2.1
Karma60.0% · expected 56.3% · 40 g+3.7 ptSoloQ +0.7
Seraphine56.5% · expected 56.3% · 46 g+0.2 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn57 games
    56.1%gap -3.3 ptsSoloQ: 47.2% · 373 g
  • Sion39 games
    59.0%gap +2.2 ptsSoloQ: 50.3% · 193 g
  • Camille29 games
    —SoloQ: 45.5% · 578 g
  • Shen24 games
    —SoloQ: 48.2% · 301 g
  • Ambessa23 games
    —SoloQ: 48.7% · 312 g
Jungle22 champions
  • Wukong66 games
    59.1%gap +1.2 ptsSoloQ: 43.3% · 520 g
  • Jarvan IV43 games
    55.8%gap -2.6 ptsSoloQ: 53.9% · 449 g
  • Vi43 games
    51.2%gap -6.6 ptsSoloQ: 55.4% · 271 g
  • Xin Zhao32 games
    56.3%gap -1.9 ptsSoloQ: 49.7% · 185 g
  • Nocturne24 games
    —SoloQ: 50.5% · 208 g
Mid19 champions
  • Syndra57 games
    75.4%gap +17.8 ptsSoloQ: 50.3% · 754 g
  • Ahri51 games
    52.9%gap -4.2 ptsSoloQ: 49.8% · 711 g
  • Viktor51 games
    56.9%gap -0.7 ptsSoloQ: 51.0% · 573 g
  • Orianna38 games
    55.3%gap -1.8 ptsSoloQ: 53.9% · 280 g
  • Hwei30 games
    40.0%gap -16.5 ptsSoloQ: 48.7% · 318 g
ADC16 champions
  • Yunara64 games
    64.1%gap +8.2 ptsSoloQ: 51.2% · 1,027 g
  • Ashe60 games
    61.7%gap +1.6 ptsSoloQ: 54.0% · 500 g
  • Jinx51 games
    64.7%gap +4.5 ptsSoloQ: 53.4% · 856 g
  • Caitlyn46 games
    56.5%gap +0.4 ptsSoloQ: 51.2% · 739 g
  • Tristana28 games
    —SoloQ: 46.5% · 768 g
Support16 champions
  • Lulu56 games
    71.4%gap +10.5 ptsSoloQ: 50.8% · 1,022 g
  • Seraphine55 games
    52.7%gap -6.8 ptsSoloQ: 49.9% · 435 g
  • Braum53 games
    50.9%gap -7.6 ptsSoloQ: 51.9% · 591 g
  • Nautilus45 games
    57.8%gap +3.1 ptsSoloQ: 49.7% · 809 g
  • Leona38 games
    65.8%gap +3.2 ptsSoloQ: 49.6% · 621 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%13,053 picks of 745,904ban 5.6% · patches 16.19 to 16.21
  • Amateur tournaments3.7%388 picks of 10,426ban 12.3% · patches 16.19 to 16.21
  • Pro7.6%170 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

20.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 7.9%G1166 games of 2,112
  • 6.7%G2141 games of 2,112
  • 9.1%G3+62 games of 679
Once picked, the series moves on toIn G2, over 166 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.