Tournament presence · pick + ban
4.7%#123 of 173 champions
Pick
3.4%picked in 618 of 18,319 games
Ban
1.3%225 bans over 17,354 games, against 0.1% in soloQ
Win rate as Jungle54.9% between 50.5% and 59.2% over 357 gamesSoloQ 48.9%: clear gap
Median length29.5 minsoloQ 26.4 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    54.9%
    SoloQ
    48.9%
    54.9% win rate in amateur play over 357 games, against 48.9% in soloQ over 1,250 games.
  • DraftPicked more often in amateur play
    Amateur
    0.9%
    SoloQ
    0.2%
    0.9% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.1%
    1.3% ban rate in amateur play over 11,485 games, against 0.1% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.4 min
    Median of 29.5 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack75% · 936
Same in amateur play
SpellsFlash + Smite99% · 1,232
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 55 games
Core (3 legendaries)46% · 202
46%of soloQ games
  1. Trinity Force
  2. Dead Man's Plate
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of junglers.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Lets allies carry

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 17 in lane, 13 in mid game and 12 in late game, out of 100 junglers.

340-43 vs 383
695-101 vs 796
897-158 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Trundlejunglers

Gold vs. direct opponent

At 20 min, ahead of 53% of junglers against the direct opponent.

junglers
4.6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 17 of 100 among junglers340 · median 383
  • Damage in mid game · rank 13 of 100 among junglers695 · median 796
  • Damage in late game · rank 12 of 100 among junglers897 · median 1,056
  • Gold at 15 min · rank 49 of 100 among junglers+1 · median +6
  • Gold at 20 min · rank 53 of 100 among junglers+79 · median +64
  • Map pressure · rank 46 of 100 among junglers4.6 · median 4.7
  • Absorbs damage · rank 78 of 100 among junglers1,131 · median 855
  • Plays teamfights · rank 61 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 21 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 95 of 100 among junglersrank 95 of 100
  • Crowd control (CC) · rank 68 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 31 of 100 among junglers15% · median 17%
  • Jungle farm · rank 40 of 100 among junglers65 · median 66
  • Invade · rank 39 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Xin Zhao61.4% · expected 54.6% · 44 g+6.8 ptSoloQ +12.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa62.5% · expected 55.4% · 32 g+7.1 ptSoloQ -1.9
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante20 games
    —SoloQ: 53.4% · 58 g
  • Nasus20 games
    —SoloQ: — · 25 g
  • Ambessa18 games
    —SoloQ: — · 28 g
  • Camille16 games
    —SoloQ: — · 23 g
  • Renekton16 games
    —SoloQ: 45.2% · 31 g
Jungle15 champions
  • Xin Zhao44 games
    61.4%gap +6.8 ptsSoloQ: 60.9% · 69 g
  • Cho'Gath34 games
    50.0%gap -3.6 ptsSoloQ: 56.2% · 89 g
  • Sejuani29 games
    —SoloQ: — · 19 g
  • Lee Sin26 games
    —SoloQ: 40.0% · 125 g
  • Vi22 games
    —SoloQ: 44.4% · 36 g
Mid17 champions
  • Ahri21 games
    —SoloQ: 60.0% · 35 g
  • Sylas21 games
    —SoloQ: 57.9% · 57 g
  • Locke19 games
    —SoloQ: 42.3% · 52 g
  • LeBlanc18 games
    —SoloQ: — · 27 g
  • Viktor17 games
    —SoloQ: 48.1% · 77 g
ADC15 champions
  • Caitlyn39 games
    48.7%gap -3.9 ptsSoloQ: 62.7% · 51 g
  • Kai'Sa27 games
    —SoloQ: 52.2% · 136 g
  • Jinx25 games
    —SoloQ: 45.2% · 84 g
  • Ezreal24 games
    —SoloQ: 52.7% · 91 g
  • Jhin24 games
    —SoloQ: 47.7% · 155 g
Support17 champions
  • Nautilus32 games
    56.3%gap -0.2 ptsSoloQ: 52.8% · 89 g
  • Thresh26 games
    —SoloQ: 45.5% · 101 g
  • Braum24 games
    —SoloQ: — · 24 g
  • Lulu24 games
    —SoloQ: 48.1% · 108 g
  • Leona23 games
    —SoloQ: 54.1% · 61 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,241 picks of 682,028ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments0.9%213 picks of 24,310ban 1.3% · patches 16.19 to 16.21
  • Pro4.9%109 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G170 games of 4,222
  • 2.3%G295 games of 4,222
  • 3.5%G3+64 games of 1,821
Once picked, the series moves on toIn G2, over 70 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.