Champion sheet · Mid

Viktor

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
37.5%#3 of 173 champions
Pick
19.9%picked in 566 of 2,850 games
Ban
17.6%366 bans over 2,078 games, against 16.9% in soloQ
Win rate as Mid51.7% between 48.0% and 55.4% over 489 gamesSoloQ 49.5%: no clear gap
Median length30.3 minsoloQ 28.3 min

Amateur: 2,886 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 241,611 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    8.5%
    SoloQ
    4.5%
    8.5% of the role's picks in amateur play, against 4.5% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.3 min
    Median of 30.3 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch93% · 21,643
Same in amateur play
SpellsFlash + Teleport76% · 17,703
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 65 games
Core (3 legendaries)15% · 1,499
15%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%
  2. Plays teamfightstop21%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 98 in lane, 99 in mid game and 87 in late game, out of 100 mid laners.

617+89 vs 528
1,066+166 vs 899
1,432+253 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Viktormid laners

Gold vs. direct opponent

At 20 min, behind 54% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among mid laners617 · median 528
  • Damage in mid game · rank 99 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 87 of 100 among mid laners1,432 · median 1,179
  • Gold at 15 min · rank 43 of 100 among mid laners-38 · median +25
  • Gold at 20 min · rank 46 of 100 among mid laners-3 · median +71
  • Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 65 of 100 among mid laners591 · median 489
  • Plays teamfights · rank 79 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 26 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 65 of 100 among mid lanersrank 65 of 100
  • Crowd control (CC) · rank 71 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 100 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +12.0 pts over 51 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa57.6% · expected 46.0% · 33 g+11.6 ptSoloQ +0.5
Junglegap to expected
Wukong53.1% · expected 51.6% · 64 g+1.5 ptSoloQ +2.0
Midgap to expected
Ahri55.8% · expected 50.1% · 43 g+5.7 ptSoloQ +1.2
Syndra48.9% · expected 48.2% · 94 g+0.8 ptSoloQ -0.6
ADCgap to expected
Jinx62.9% · expected 51.6% · 35 g+11.2 ptSoloQ -2.8
Jhin54.3% · expected 47.3% · 35 g+7.0 ptSoloQ -1.1
Ashe48.6% · expected 47.0% · 37 g+1.7 ptSoloQ +5.8
Supportgap to expected
Nautilus60.8% · expected 48.8% · 51 g+12.0 ptSoloQ -0.1
Leona66.7% · expected 58.0% · 36 g+8.7 ptSoloQ -1.2
Karma58.7% · expected 58.3% · 46 g+0.4 ptSoloQ -1.1

With

Topgap to expected
Ornn63.4% · expected 53.3% · 41 g+10.1 ptSoloQ -0.9
K'Sante48.7% · expected 48.3% · 39 g+0.4 ptSoloQ -5.5
Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Tristana54.5% · expected 48.7% · 33 g+5.9 ptSoloQ +4.3
Jinx52.4% · expected 51.9% · 42 g+0.5 ptSoloQ -0.4
Supportgap to expected
Karma50.0% · expected 45.1% · 36 g+4.9 ptSoloQ 0.0
Lulu52.2% · expected 49.3% · 46 g+2.9 ptSoloQ -2.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa33 games
    57.6%gap +11.6 ptsSoloQ: 51.2% · 648 g
  • Ornn32 games
    43.8%gap -6.4 ptsSoloQ: 47.5% · 617 g
  • Gnar29 games
    —SoloQ: 53.4% · 425 g
  • Renekton26 games
    —SoloQ: 52.7% · 679 g
  • Aatrox25 games
    —SoloQ: 50.6% · 666 g
Jungle21 champions
  • Wukong64 games
    53.1%gap +1.5 ptsSoloQ: 50.7% · 974 g
  • Jarvan IV38 games
    47.4%gap -6.8 ptsSoloQ: 50.3% · 765 g
  • Lee Sin28 games
    —SoloQ: 50.5% · 1,031 g
  • Xin Zhao28 games
    —SoloQ: 52.0% · 254 g
  • Shyvana22 games
    —SoloQ: 51.1% · 611 g
Mid18 champions
  • Syndra94 games
    48.9%gap +0.8 ptsSoloQ: 48.9% · 1,479 g
  • Ahri43 games
    55.8%gap +5.7 ptsSoloQ: 50.2% · 1,081 g
  • Hwei30 games
    40.0%gap -11.7 ptsSoloQ: 50.4% · 575 g
  • Orianna27 games
    —SoloQ: 47.9% · 482 g
  • Locke25 games
    —SoloQ: 47.6% · 920 g
ADC16 champions
  • Yunara59 games
    33.9%gap -15.6 ptsSoloQ: 50.6% · 1,722 g
  • Caitlyn41 games
    51.2%gap -0.9 ptsSoloQ: 51.9% · 1,278 g
  • Ezreal38 games
    50.0%gap -0.6 ptsSoloQ: 53.6% · 1,194 g
  • Ashe37 games
    48.6%gap +1.7 ptsSoloQ: 56.2% · 657 g
  • Jhin35 games
    54.3%gap +7.0 ptsSoloQ: 48.8% · 2,074 g
Support16 champions
  • Lulu65 games
    43.1%gap -11.1 ptsSoloQ: 50.5% · 1,401 g
  • Nautilus51 games
    60.8%gap +12.0 ptsSoloQ: 50.6% · 1,158 g
  • Karma46 games
    58.7%gap +0.4 ptsSoloQ: 49.7% · 798 g
  • Leona36 games
    66.7%gap +8.7 ptsSoloQ: 46.4% · 882 g
  • Seraphine33 games
    42.4%gap -3.5 ptsSoloQ: 53.3% · 683 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.5%21,828 picks of 483,219ban 16.9% · patches 16.19 to 16.21
  • Amateur tournaments8.5%368 picks of 4,328ban 17.7% · patches 16.19 to 16.21
  • Pro9.2%205 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

24.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 24.2%G1192 games of 792
  • 15.4%G2122 games of 792
  • 9.6%G3+33 games of 345
Once picked, the series moves on toIn G2, over 192 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.