Tournament presence · pick + ban
5.6%#115 of 173 champions
Pick
3.3%picked in 598 of 17,943 games
Ban
2.3%384 bans over 17,015 games, against 0.5% in soloQ
Win rate as ADC46.0% between 42.4% and 49.5% over 531 gamesSoloQ 51.5%: clear gap
Median length30.4 minsoloQ 27 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    46.0%
    SoloQ
    51.5%
    46.0% win rate in amateur play over 531 games, against 51.5% in soloQ over 5,791 games.
  • DraftPicked more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.8%
    1.3% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.5%
    1.9% ban rate in amateur play over 11,141 games, against 0.5% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    27 min
    Median of 30.4 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet96% · 5,533
Same in amateur play
SpellsFlash + Teleport98% · 5,678
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)27% · 792
27%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of ADC.

  1. Plays teamfightstop7%59% · ADC: 56%
  2. Lets allies carry killstop13%rank 87 of 100
  3. Team damagetop22%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 69 in lane, 91 in mid game and 91 in late game, out of 100 ADC.

546+21 vs 525
1,071+156 vs 915
1,648+283 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZiggsADC

Gold vs. direct opponent

At 20 min, behind 94% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among ADC546 · median 525
  • Damage in mid game · rank 91 of 100 among ADC1,071 · median 915
  • Damage in late game · rank 91 of 100 among ADC1,648 · median 1,366
  • Gold at 15 min · rank 7 of 100 among ADC-529 · median -54
  • Gold at 20 min · rank 6 of 100 among ADC-767 · median -85
  • Absorbs damage · rank 16 of 100 among ADC250 · median 361
  • Plays teamfights · rank 93 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 13 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 87 of 100 among ADCrank 87 of 100
  • Crowd control (CC) · rank 46 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 78 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +15.3 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion50.0% · expected 46.3% · 32 g+3.7 ptSoloQ -5.4
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal65.7% · expected 50.4% · 35 g+15.3 ptSoloQ +0.7
Caitlyn56.6% · expected 43.7% · 53 g+12.9 ptSoloQ +2.5
Aphelios61.3% · expected 50.4% · 31 g+10.9 ptSoloQ +1.7
Supportgap to expected
Blitzcrank60.6% · expected 45.3% · 33 g+15.3 ptSoloQ +4.7
Thresh53.7% · expected 44.4% · 41 g+9.2 ptSoloQ +2.7

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV55.9% · expected 44.0% · 34 g+11.8 ptSoloQ +0.9
Vi48.9% · expected 46.3% · 45 g+2.6 ptSoloQ -3.7
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus55.4% · expected 44.7% · 56 g+10.7 ptSoloQ +1.5
Pyke50.0% · expected 42.6% · 40 g+7.4 ptSoloQ -5.4
Leona50.9% · expected 46.7% · 55 g+4.2 ptSoloQ +4.9
Rell54.8% · expected 50.2% · 31 g+4.7 ptSoloQ -4.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Malphite35 games
    42.9%gap -1.5 ptsSoloQ: 45.4% · 185 g
  • Sion32 games
    50.0%gap +3.7 ptsSoloQ: 45.9% · 85 g
  • Renekton27 games
    —SoloQ: 50.8% · 179 g
  • Ambessa25 games
    —SoloQ: 49.0% · 202 g
  • K'Sante25 games
    —SoloQ: 54.0% · 250 g
Jungle21 champions
  • Lee Sin55 games
    36.4%gap -10.9 ptsSoloQ: 50.3% · 680 g
  • Wukong36 games
    33.3%gap -8.1 ptsSoloQ: 47.8% · 134 g
  • Vi35 games
    40.0%gap -5.6 ptsSoloQ: 48.6% · 183 g
  • Jarvan IV28 games
    —SoloQ: 59.2% · 201 g
  • Xin Zhao27 games
    —SoloQ: 43.2% · 111 g
Mid19 champions
  • Ahri32 games
    37.5%gap -5.6 ptsSoloQ: 54.7% · 179 g
  • Sylas30 games
    46.7%gap -1.3 ptsSoloQ: 46.8% · 269 g
  • Syndra27 games
    —SoloQ: 47.6% · 246 g
  • Viktor26 games
    —SoloQ: 56.3% · 240 g
  • Lissandra25 games
    —SoloQ: 52.8% · 178 g
ADC16 champions
  • Kai'Sa77 games
    36.4%gap -9.2 ptsSoloQ: 48.3% · 633 g
  • Caitlyn53 games
    56.6%gap +12.9 ptsSoloQ: 55.5% · 355 g
  • Ezreal35 games
    65.7%gap +15.3 ptsSoloQ: 56.0% · 336 g
  • Yunara35 games
    28.6%gap -15.3 ptsSoloQ: 54.5% · 365 g
  • Aphelios31 games
    61.3%gap +10.9 ptsSoloQ: 53.8% · 491 g
Support18 champions
  • Nautilus64 games
    35.9%gap -11.3 ptsSoloQ: 50.4% · 411 g
  • Lulu44 games
    34.1%gap -14.1 ptsSoloQ: 49.8% · 426 g
  • Thresh41 games
    53.7%gap +9.2 ptsSoloQ: 51.4% · 453 g
  • Leona39 games
    38.5%gap -6.8 ptsSoloQ: 46.8% · 248 g
  • Blitzcrank33 games
    60.6%gap +15.3 ptsSoloQ: 54.7% · 311 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,595 picks of 674,206ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments1.3%316 picks of 23,550ban 1.9% · patches 16.19 to 16.21
  • Pro1.7%37 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

5.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.1%G188 games of 4,138
  • 2.7%G2113 games of 4,138
  • 3.6%G3+64 games of 1,776
Once picked, the series moves on toIn G2, over 88 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.