Champion sheet · Top

Irelia

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
9.7%#84 of 173 champions
Pick
3.3%picked in 931 of 28,015 games
Ban
6.4%1,456 bans over 22,796 games, against 15.0% in soloQ
Win rate as Top47.8% between 44.2% and 51.5% over 506 gamesSoloQ 50.9%: no clear gap
Median length28.6 minsoloQ 26.7 min

Amateur: 28,304 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    2.4%
    0.9% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.6%
    SoloQ
    15.0%
    6.6% ban rate in amateur play over 14,779 games, against 15.0% in soloQ over 387,203 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    26.7 min
    Median of 28.6 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Hullbreaker, and Wit's End: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 45,913
Same in amateur play
SpellsFlash + Ignite70% · 33,612
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 78 games
Core (3 legendaries)32% · 7,658
32%of soloQ games
  1. Blade of The Ruined King
  2. Hullbreaker
  3. Wit's End
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of top laners.

  1. Takes its kills in duelstop2%39% · top laners: 28%
  2. Team damagetop25%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 5 in lane, 9 in mid game and 1 in late game, out of 100 top laners.

519-80 vs 599
774-94 vs 868
843-236 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliatop laners

Gold vs. direct opponent

At 20 min, ahead of 96% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 5 of 100 among top laners519 · median 599
  • Damage in mid game · rank 9 of 100 among top laners774 · median 868
  • Damage in late game · rank 1 of 100 among top laners843 · median 1,079
  • Gold at 15 min · rank 98 of 100 among top laners+660 · median +119
  • Gold at 20 min · rank 96 of 100 among top laners+1,024 · median +100
  • Absorbs damage · rank 58 of 100 among top laners1,048 · median 970
  • Plays teamfights · rank 3 of 100 among top laners46% · median 53%
  • Takes its kills in duels · rank 98 of 100 among top laners39% · median 28%
  • Lets allies carry kills · rank 40 of 100 among top lanersrank 40 of 100
  • Crowd control (CC) · rank 30 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 75 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa53.7% · expected 47.3% · 41 g+6.3 ptSoloQ +1.0
Junglegap to expected
Jarvan IV53.3% · expected 49.4% · 30 g+4.0 ptSoloQ +0.9
Sylas50.0% · expected 46.9% · 32 g+3.1 ptSoloQ -2.0
Wukong46.2% · expected 45.5% · 39 g+0.7 ptSoloQ +0.9
Midgap to expected
Ahri51.5% · expected 45.7% · 33 g+5.8 ptSoloQ -0.8
ADCgap to expected
Yunara55.3% · expected 45.7% · 47 g+9.7 ptSoloQ +0.8
Jinx51.3% · expected 46.0% · 39 g+5.3 ptSoloQ -1.1
Jhin53.5% · expected 50.2% · 43 g+3.3 ptSoloQ +1.0
Caitlyn47.7% · expected 46.0% · 44 g+1.8 ptSoloQ +1.1
Supportgap to expected
Seraphine52.9% · expected 46.8% · 34 g+6.1 ptSoloQ -0.6

With

Junglegap to expected
Wukong59.2% · expected 50.2% · 49 g+9.0 ptSoloQ -1.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn57.4% · expected 49.7% · 47 g+7.8 ptSoloQ +0.8
Yunara55.4% · expected 50.0% · 56 g+5.4 ptSoloQ -0.5
Supportgap to expected
Lulu59.6% · expected 45.3% · 52 g+14.3 ptSoloQ +1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa41 games
    53.7%gap +6.3 ptsSoloQ: 53.4% · 1,351 g
  • Gnar38 games
    47.4%gap -2.0 ptsSoloQ: 52.8% · 1,193 g
  • Yorick37 games
    40.5%gap -4.7 ptsSoloQ: 52.4% · 523 g
  • Aatrox28 games
    —SoloQ: 54.2% · 1,536 g
  • Jayce25 games
    —SoloQ: 54.1% · 2,970 g
Jungle19 champions
  • Lee Sin50 games
    46.0%gap -2.1 ptsSoloQ: 51.2% · 3,841 g
  • Wukong39 games
    46.2%gap +0.7 ptsSoloQ: 51.0% · 1,518 g
  • Sylas32 games
    50.0%gap +3.1 ptsSoloQ: 48.6% · 1,875 g
  • Jarvan IV30 games
    53.3%gap +4.0 ptsSoloQ: 52.9% · 1,689 g
  • Xin Zhao29 games
    —SoloQ: 53.8% · 703 g
Mid18 champions
  • Viktor36 games
    47.2%gap -0.1 ptsSoloQ: 55.2% · 2,189 g
  • Ahri33 games
    51.5%gap +5.8 ptsSoloQ: 49.1% · 1,990 g
  • Sylas26 games
    —SoloQ: 52.3% · 1,859 g
  • Syndra26 games
    —SoloQ: 50.8% · 1,984 g
  • Akali24 games
    —SoloQ: 49.6% · 1,790 g
ADC16 champions
  • Yunara47 games
    55.3%gap +9.7 ptsSoloQ: 51.5% · 3,708 g
  • Caitlyn44 games
    47.7%gap +1.8 ptsSoloQ: 53.2% · 2,626 g
  • Jhin43 games
    53.5%gap +3.3 ptsSoloQ: 52.3% · 4,806 g
  • Ezreal40 games
    45.0%gap -6.1 ptsSoloQ: 54.5% · 2,732 g
  • Jinx39 games
    51.3%gap +5.3 ptsSoloQ: 48.3% · 3,040 g
Support16 champions
  • Lulu52 games
    36.5%gap -13.8 ptsSoloQ: 50.2% · 3,477 g
  • Nautilus40 games
    40.0%gap -7.7 ptsSoloQ: 53.1% · 2,964 g
  • Thresh38 games
    42.1%gap -4.3 ptsSoloQ: 50.0% · 3,658 g
  • Seraphine34 games
    52.9%gap +6.1 ptsSoloQ: 51.0% · 1,123 g
  • Blitzcrank28 games
    —SoloQ: 49.3% · 2,107 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%44,900 picks of 1,839,575ban 15.0% · patches 16.19 to 16.21
  • Amateur tournaments0.9%340 picks of 38,304ban 6.6% · patches 16.19 to 16.21
  • Pro0.5%12 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

10.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.5%G1109 games of 7,092
  • 2.1%G2149 games of 7,095
  • 1.6%G3+45 games of 2,822
Once picked, the series moves on toIn G2, over 109 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.