Tournament presence · pick + ban
25.4%#16 of 173 champions
Pick
11.4%picked in 3,167 of 27,821 games
Ban
14.0%3,166 bans over 22,617 games, against 5.6% in soloQ
Win rate as Top50.5% between 48.9% and 52.1% over 2,637 gamesSoloQ 48.4%: clear gap
Median length29.4 minsoloQ 27.2 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    50.5%
    SoloQ
    48.4%
    50.5% win rate in amateur play over 2,637 games, against 48.4% in soloQ over 52,611 games.
  • DraftPicked more often in amateur play
    Amateur
    4.8%
    SoloQ
    2.6%
    4.8% of the role's picks in amateur play, against 2.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    13.8%
    SoloQ
    5.6%
    13.8% ban rate in amateur play over 14,779 games, against 5.6% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.2 min
    Median of 29.4 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Eclipse, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying50% · 26,242
Same in amateur play
SpellsFlash + Ignite49% · 25,703
Amateur: Flash + Teleport (74%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 453 games
Core (3 legendaries)22% · 4,292
22%of soloQ games
  1. Eclipse
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of top laners.

  1. Team damagetop13%25% · top laners: 20%
  2. Absorbs damagetop18%1,279 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Damage
  • Poke

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 92 in lane, 80 in mid game and 61 in late game, out of 100 top laners.

681+82 vs 599
950+83 vs 868
1,114+34 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessatop laners

Gold vs. direct opponent

At 20 min, ahead of 64% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among top laners681 · median 599
  • Damage in mid game · rank 80 of 100 among top laners950 · median 868
  • Damage in late game · rank 61 of 100 among top laners1,114 · median 1,079
  • Gold at 15 min · rank 58 of 100 among top laners+174 · median +119
  • Gold at 20 min · rank 64 of 100 among top laners+228 · median +100
  • Absorbs damage · rank 82 of 100 among top laners1,279 · median 970
  • Plays teamfights · rank 67 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 40 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 41 of 100 among top lanersrank 41 of 100
  • Crowd control (CC) · rank 20 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 87 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Blitzcrank in amateur play: +14.8 pts over 88 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn56.9% · expected 50.1% · 174 g+6.8 ptSoloQ +1.2
Jax60.4% · expected 49.9% · 48 g+10.5 ptSoloQ +1.5
Gnar60.0% · expected 52.0% · 75 g+8.0 ptSoloQ -0.7
Sion51.3% · expected 51.0% · 150 g+0.4 ptSoloQ +3.4
Poppy53.3% · expected 50.3% · 60 g+3.1 ptSoloQ -1.8
Junglegap to expected
Sylas56.1% · expected 49.5% · 114 g+6.6 ptSoloQ +0.6
Wukong49.8% · expected 48.1% · 263 g+1.7 ptSoloQ -0.7
Nocturne57.5% · expected 52.8% · 80 g+4.7 ptSoloQ +2.2
Jarvan IV52.3% · expected 52.0% · 195 g+0.3 ptSoloQ 0.0
Sejuani55.9% · expected 52.9% · 59 g+3.0 ptSoloQ +3.8
Midgap to expected
Ryze65.7% · expected 52.1% · 67 g+13.6 ptSoloQ -1.4
Yone58.6% · expected 47.7% · 70 g+10.8 ptSoloQ +0.1
Orianna57.8% · expected 52.7% · 154 g+5.1 ptSoloQ +0.1
Hwei56.1% · expected 49.3% · 82 g+6.8 ptSoloQ -0.1
Aurora55.6% · expected 51.4% · 90 g+4.2 ptSoloQ +0.1
ADCgap to expected
Varus61.5% · expected 49.9% · 65 g+11.7 ptSoloQ -1.4
Yunara51.8% · expected 48.4% · 272 g+3.5 ptSoloQ +1.1
Jinx52.4% · expected 48.7% · 189 g+3.7 ptSoloQ +0.5
Sivir55.2% · expected 51.6% · 125 g+3.6 ptSoloQ -2.5
Kai'Sa53.2% · expected 51.0% · 190 g+2.2 ptSoloQ -1.0
Supportgap to expected
Blitzcrank63.6% · expected 48.9% · 88 g+14.8 ptSoloQ +0.7
Rell54.2% · expected 46.9% · 120 g+7.3 ptSoloQ -0.5
Leona56.6% · expected 51.6% · 145 g+4.9 ptSoloQ +0.4
Braum50.9% · expected 48.6% · 161 g+2.4 ptSoloQ -1.5
Seraphine50.6% · expected 49.5% · 164 g+1.2 ptSoloQ +0.4

With

Junglegap to expected
Sejuani61.3% · expected 48.1% · 75 g+13.2 ptSoloQ +0.2
Lillia63.2% · expected 54.0% · 87 g+9.2 ptSoloQ -1.7
Vi54.0% · expected 50.8% · 250 g+3.2 ptSoloQ -0.8
Jarvan IV49.5% · expected 49.0% · 182 g+0.4 ptSoloQ -1.8
Nocturne49.5% · expected 48.3% · 99 g+1.2 ptSoloQ +0.6
Midgap to expected
Orianna58.2% · expected 48.3% · 177 g+9.8 ptSoloQ +0.7
Sylas54.6% · expected 50.4% · 130 g+4.3 ptSoloQ -1.2
Locke55.7% · expected 50.1% · 88 g+5.6 ptSoloQ -0.5
Lissandra52.2% · expected 49.1% · 90 g+3.1 ptSoloQ +2.4
Galio50.0% · expected 45.8% · 56 g+4.2 ptSoloQ -0.2
ADCgap to expected
Ezreal54.9% · expected 47.3% · 182 g+7.7 ptSoloQ -1.1
Caitlyn54.3% · expected 52.4% · 221 g+1.9 ptSoloQ -0.7
Yunara53.5% · expected 52.7% · 256 g+0.9 ptSoloQ -1.0
Jinx54.1% · expected 52.3% · 148 g+1.8 ptSoloQ +0.1
Kai'Sa50.7% · expected 50.0% · 205 g+0.7 ptSoloQ -0.7
Supportgap to expected
Thresh56.5% · expected 51.9% · 124 g+4.5 ptSoloQ +1.1
Seraphine54.9% · expected 51.6% · 162 g+3.4 ptSoloQ +2.4
Karma51.6% · expected 47.9% · 126 g+3.7 ptSoloQ -2.4
Lulu49.3% · expected 48.0% · 205 g+1.3 ptSoloQ -1.2
Leona50.6% · expected 49.4% · 180 g+1.1 ptSoloQ +0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Renekton291 games
    48.8%gap -0.1 ptsSoloQ: 47.2% · 3,510 g
  • Ornn174 games
    56.9%gap +6.8 ptsSoloQ: 48.7% · 1,194 g
  • K'Sante169 games
    49.1%gap -3.5 ptsSoloQ: 52.1% · 1,785 g
  • Sion150 games
    51.3%gap +0.4 ptsSoloQ: 52.4% · 951 g
  • Malphite115 games
    50.4%gap -0.6 ptsSoloQ: 45.9% · 1,312 g
Jungle23 champions
  • Wukong263 games
    49.8%gap +1.7 ptsSoloQ: 46.9% · 1,628 g
  • Lee Sin214 games
    48.1%gap -2.7 ptsSoloQ: 50.1% · 4,143 g
  • Jarvan IV195 games
    52.3%gap +0.3 ptsSoloQ: 49.4% · 1,883 g
  • Vi185 games
    47.0%gap -3.2 ptsSoloQ: 49.0% · 1,176 g
  • Xin Zhao129 games
    50.4%gap -0.2 ptsSoloQ: 49.1% · 802 g
Mid22 champions
  • Ahri217 games
    43.8%gap -4.6 ptsSoloQ: 45.4% · 2,294 g
  • Syndra216 games
    43.5%gap -6.3 ptsSoloQ: 49.0% · 2,527 g
  • Viktor208 games
    51.0%gap +1.0 ptsSoloQ: 49.1% · 2,560 g
  • Orianna154 games
    57.8%gap +5.1 ptsSoloQ: 50.3% · 1,160 g
  • Sylas103 games
    37.9%gap -12.8 ptsSoloQ: 51.6% · 1,966 g
ADC17 champions
  • Yunara272 games
    51.8%gap +3.5 ptsSoloQ: 49.3% · 4,101 g
  • Caitlyn226 games
    44.2%gap -4.3 ptsSoloQ: 50.3% · 2,800 g
  • Jhin194 games
    51.5%gap -1.3 ptsSoloQ: 50.6% · 5,204 g
  • Kai'Sa190 games
    53.2%gap +2.2 ptsSoloQ: 48.0% · 4,433 g
  • Jinx189 games
    52.4%gap +3.7 ptsSoloQ: 47.4% · 3,416 g
Support18 champions
  • Lulu272 games
    51.5%gap -1.5 ptsSoloQ: 48.1% · 3,835 g
  • Nautilus263 games
    47.9%gap -2.4 ptsSoloQ: 48.6% · 3,204 g
  • Seraphine164 games
    50.6%gap +1.2 ptsSoloQ: 49.6% · 1,208 g
  • Braum161 games
    50.9%gap +2.4 ptsSoloQ: 45.0% · 1,574 g
  • Milio161 games
    45.3%gap -7.1 ptsSoloQ: 49.1% · 1,286 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%50,238 picks of 1,903,323ban 5.6% · patches 16.19 to 16.21
  • Amateur tournaments4.8%1,846 picks of 38,304ban 13.8% · patches 16.19 to 16.21
  • Pro9.5%212 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

25.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 10.6%G1748 games of 7,056
  • 8.9%G2630 games of 7,057
  • 8.0%G3+226 games of 2,809
Once picked, the series moves on toIn G2, over 748 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.