Champion sheet · Jungle

Amumu

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
3.6%#137 of 173 champions
Pick
2.6%picked in 716 of 27,701 games
Ban
1.0%222 bans over 22,512 games, against 0.3% in soloQ
Win rate as Jungle42.9% between 39.5% and 46.5% over 538 gamesSoloQ 47.0%: clear gap
Median length28.9 minsoloQ 28.1 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    42.9%
    SoloQ
    47.0%
    42.9% win rate in amateur play over 538 games, against 47.0% in soloQ over 8,768 games.
  • DraftPicked more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.4%
    1.1% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.3%
    1.0% ban rate in amateur play over 14,779 games, against 0.3% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    28.1 min
    Median of 28.9 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror78% · 6,875
Same in amateur play
SpellsFlash + Smite100% · 8,754
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 97% · 108 games
Core (3 legendaries)32% · 1,058
32%of soloQ games
  1. Liandry's Torment
  2. Sunfire Aegis
  3. Abyssal Mask
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of junglers.

  1. Plays teamfightstop6%56% · junglers: 52%
  2. Crowd control (CC)top16%1.1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • CC

Like other junglers

  • Map pressure
  • Absorbs damage
  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 14 in lane, 8 in mid game and 23 in late game, out of 100 junglers.

332-51 vs 383
676-119 vs 796
940-115 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Amumujunglers

Gold vs. direct opponent

At 20 min, behind 98% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among junglers332 · median 383
  • Damage in mid game · rank 8 of 100 among junglers676 · median 796
  • Damage in late game · rank 23 of 100 among junglers940 · median 1,056
  • Gold at 15 min · rank 2 of 100 among junglers-568 · median +6
  • Gold at 20 min · rank 2 of 100 among junglers-884 · median +64
  • Map pressure · rank 39 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 64 of 100 among junglers949 · median 855
  • Plays teamfights · rank 94 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 10 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 69 of 100 among junglersrank 69 of 100
  • Crowd control (CC) · rank 84 of 100 among junglers1.1 · median 0.7
  • Team damage · rank 17 of 100 among junglers14% · median 17%
  • Jungle farm · rank 21 of 100 among junglers63 · median 66
  • Invade · rank 1 of 100 among junglers5% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri48.7% · expected 41.0% · 39 g+7.7 ptSoloQ +1.4
Syndra44.4% · expected 42.2% · 36 g+2.2 ptSoloQ +2.4
ADCgap to expected
Caitlyn47.5% · expected 41.0% · 40 g+6.5 ptSoloQ -0.5
Jhin50.0% · expected 45.3% · 44 g+4.7 ptSoloQ -3.2
Jinx45.9% · expected 41.2% · 37 g+4.7 ptSoloQ +3.1
Ezreal50.0% · expected 46.2% · 34 g+3.8 ptSoloQ -1.5
Kai'Sa47.1% · expected 43.5% · 34 g+3.6 ptSoloQ +1.3
Supportgap to expected
Braum43.9% · expected 41.1% · 41 g+2.8 ptSoloQ -1.3

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Viktor49.0% · expected 43.5% · 49 g+5.5 ptSoloQ +2.5
Syndra46.3% · expected 43.7% · 41 g+2.7 ptSoloQ -1.6
ADCgap to expected
Jinx51.9% · expected 44.7% · 52 g+7.3 ptSoloQ +1.2
Xayah51.4% · expected 44.0% · 35 g+7.4 ptSoloQ -0.6
Lucian43.3% · expected 42.2% · 30 g+1.1 ptSoloQ +4.8
Supportgap to expected
Braum50.0% · expected 44.8% · 38 g+5.2 ptSoloQ +4.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn41 games
    39.0%gap -3.5 ptsSoloQ: 46.7% · 165 g
  • Olaf28 games
    —SoloQ: 44.3% · 201 g
  • Sion28 games
    —SoloQ: 48.3% · 151 g
  • Dr. Mundo25 games
    —SoloQ: 45.8% · 179 g
  • Ambessa23 games
    —SoloQ: 51.6% · 182 g
Jungle19 champions
  • Wukong73 games
    39.7%gap -0.8 ptsSoloQ: 49.8% · 319 g
  • Jarvan IV39 games
    35.9%gap -8.5 ptsSoloQ: 49.4% · 334 g
  • Vi30 games
    30.0%gap -12.6 ptsSoloQ: 47.9% · 165 g
  • Sylas27 games
    —SoloQ: 39.9% · 416 g
  • Lee Sin25 games
    —SoloQ: 47.5% · 510 g
Mid21 champions
  • Viktor41 games
    39.0%gap -3.4 ptsSoloQ: 43.4% · 410 g
  • Ahri39 games
    48.7%gap +7.7 ptsSoloQ: 47.5% · 427 g
  • Sylas36 games
    33.3%gap -9.7 ptsSoloQ: 47.7% · 415 g
  • Syndra36 games
    44.4%gap +2.2 ptsSoloQ: 48.9% · 407 g
  • Orianna30 games
    36.7%gap -8.5 ptsSoloQ: 50.7% · 150 g
ADC17 champions
  • Yunara48 games
    29.2%gap -11.7 ptsSoloQ: 45.1% · 688 g
  • Jhin44 games
    50.0%gap +4.7 ptsSoloQ: 44.2% · 665 g
  • Caitlyn40 games
    47.5%gap +6.5 ptsSoloQ: 47.8% · 475 g
  • Jinx37 games
    45.9%gap +4.7 ptsSoloQ: 48.6% · 663 g
  • Ezreal34 games
    50.0%gap +3.8 ptsSoloQ: 49.5% · 493 g
Support18 champions
  • Nautilus55 games
    29.1%gap -13.6 ptsSoloQ: 52.3% · 438 g
  • Lulu53 games
    41.5%gap -3.9 ptsSoloQ: 47.1% · 569 g
  • Braum41 games
    43.9%gap +2.8 ptsSoloQ: 43.9% · 285 g
  • Leona31 games
    35.5%gap -8.5 ptsSoloQ: 45.6% · 362 g
  • Seraphine29 games
    —SoloQ: 50.0% · 230 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%8,282 picks of 1,903,333ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments1.1%410 picks of 38,304ban 1.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.8%G1125 games of 7,037
  • 1.9%G2134 games of 7,037
  • 3.0%G3+85 games of 2,799
Once picked, the series moves on toIn G2, over 125 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.