Tournament presence · pick + ban
17.9%#35 of 173 champions
Pick
11.3%picked in 3,176 of 28,038 games
Ban
6.6%1,514 bans over 22,805 games, against 0.6% in soloQ
Win rate as Mid53.4% between 49.2% and 57.6% over 382 gamesSoloQ 48.0%: clear gap
Median length29.1 minsoloQ 27.5 min

Amateur: 28,304 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    53.4%
    SoloQ
    48.0%
    53.4% win rate in amateur play over 382 games, against 48.0% in soloQ over 5,746 games.
  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.3%
    0.6% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.6%
    SoloQ
    0.6%
    6.6% ban rate in amateur play over 14,779 games, against 0.6% in soloQ over 387,203 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.5 min
    Median of 29.1 min in amateur play, against 27.5 min in soloQ.
  • BuildHollow Radiance, Unending Despair, Jak'Sho, The Protean instead of Hollow Radiance, Unending Despair, Titanic Hydra
    Amateur
    25%
    SoloQ
    10%
    Played in 25% of amateur games; soloQ sticks to Hollow Radiance, Unending Despair, Titanic Hydra (10%).
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Titanic Hydra: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying78% · 4,485
Same in amateur play
SpellsFlash + Teleport81% · 4,637
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 87% · 55 games
Core (3 legendaries)10% · 224
10%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Titanic Hydra
≠ Amateur: Hollow Radiance, Unending Despair, Jak'Sho, The Protean instead of Hollow Radiance, Unending Despair, Titanic Hydra. 25% · 139 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of mid laners.

  1. Absorbs damagetop1%2,245 · mid laners: 489
  2. Lets allies carry killstop1%rank 100 of 100
  3. Plays teamfightstop3%61% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Map pressure

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 11 in lane, 8 in mid game and 11 in late game, out of 100 mid laners.

471-56 vs 528
765-135 vs 899
996-182 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Sionmid laners

Gold vs. direct opponent

At 20 min, behind 91% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among mid laners471 · median 528
  • Damage in mid game · rank 8 of 100 among mid laners765 · median 899
  • Damage in late game · rank 11 of 100 among mid laners996 · median 1,179
  • Gold at 15 min · rank 13 of 100 among mid laners-435 · median +25
  • Gold at 20 min · rank 9 of 100 among mid laners-712 · median +71
  • Map pressure · rank 65 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 100 of 100 among mid laners2,245 · median 489
  • Plays teamfights · rank 97 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 4 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 100 of 100 among mid lanersrank 100 of 100
  • Crowd control (CC) · rank 91 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 18 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn58.1% · expected 53.0% · 31 g+5.0 ptSoloQ -3.8
Junglegap to expected
Wukong56.1% · expected 51.0% · 41 g+5.1 ptSoloQ +0.9
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal59.4% · expected 56.6% · 32 g+2.8 ptSoloQ -4.2
Kai'Sa55.3% · expected 53.9% · 38 g+1.3 ptSoloQ -3.6
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas59.5% · expected 54.3% · 37 g+5.2 ptSoloQ -3.7
ADCgap to expected
Caitlyn68.3% · expected 55.2% · 41 g+13.0 ptSoloQ +3.0
Kai'Sa66.7% · expected 52.9% · 30 g+13.8 ptSoloQ +0.6
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn31 games
    58.1%gap +5.0 ptsSoloQ: 43.3% · 97 g
  • K'Sante28 games
    —SoloQ: 42.9% · 154 g
  • Ambessa19 games
    —SoloQ: 47.5% · 177 g
  • Aatrox17 games
    —SoloQ: 42.7% · 241 g
  • Gwen14 games
    —SoloQ: 42.5% · 212 g
Jungle18 champions
  • Wukong41 games
    56.1%gap +5.1 ptsSoloQ: 48.1% · 189 g
  • Lee Sin35 games
    42.9%gap -10.8 ptsSoloQ: 45.0% · 451 g
  • Jarvan IV27 games
    —SoloQ: 51.9% · 187 g
  • Vi23 games
    —SoloQ: 50.4% · 135 g
  • Sylas19 games
    —SoloQ: 43.6% · 181 g
Mid18 champions
  • Yone29 games
    —SoloQ: 44.0% · 182 g
  • Ahri28 games
    —SoloQ: 42.5% · 254 g
  • Viktor25 games
    —SoloQ: 47.3% · 294 g
  • Syndra22 games
    —SoloQ: 54.0% · 250 g
  • LeBlanc13 games
    —SoloQ: 55.3% · 208 g
ADC16 champions
  • Caitlyn38 games
    50.0%gap -1.5 ptsSoloQ: 54.5% · 321 g
  • Kai'Sa38 games
    55.3%gap +1.3 ptsSoloQ: 45.0% · 524 g
  • Yunara33 games
    48.5%gap -2.7 ptsSoloQ: 42.7% · 438 g
  • Ezreal32 games
    59.4%gap +2.8 ptsSoloQ: 47.7% · 329 g
  • Jhin27 games
    —SoloQ: 53.7% · 527 g
Support15 champions
  • Nautilus51 games
    47.1%gap -6.2 ptsSoloQ: 52.5% · 377 g
  • Lulu29 games
    —SoloQ: 46.0% · 387 g
  • Thresh26 games
    —SoloQ: 47.2% · 428 g
  • Rell25 games
    —SoloQ: 47.9% · 188 g
  • Seraphine24 games
    —SoloQ: 42.5% · 134 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%5,322 picks of 1,839,584ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.6%233 picks of 38,304ban 6.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

20.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.4%G1101 games of 7,103
  • 1.2%G288 games of 7,103
  • 1.6%G3+45 games of 2,824
Once picked, the series moves on toIn G2, over 101 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.