Champion sheet · Top

Malphite

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
27.1%#15 of 173 champions
Pick
10.9%picked in 3,058 of 28,075 games
Ban
16.2%3,692 bans over 22,835 games, against 14.3% in soloQ
Win rate as Top49.3% between 47.6% and 50.9% over 2,469 gamesSoloQ 51.1%: clear gap
Median length29.1 minsoloQ 27.3 min

Amateur: 28,304 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    49.3%
    SoloQ
    51.1%
    49.3% win rate in amateur play over 2,469 games, against 51.1% in soloQ over 62,884 games.
  • DraftPicked more often in amateur play
    Amateur
    4.4%
    SoloQ
    3.2%
    4.4% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.6%
    SoloQ
    14.3%
    16.6% ban rate in amateur play over 14,779 games, against 14.3% in soloQ over 387,203 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.3 min
    Median of 29.1 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 44,263
Same in amateur play
SpellsFlash + Teleport79% · 49,479
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 81% · 26 games
Core (3 legendaries)8% · 1,017
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Kaenic Rookern
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 85% of top laners.

  1. Absorbs damagetop15%1,341 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 85 in lane, 33 in mid game and 42 in late game, out of 100 top laners.

669+70 vs 599
834-34 vs 868
1,057-22 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Malphitetop laners

Gold vs. direct opponent

At 20 min, behind 90% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 85 of 100 among top laners669 · median 599
  • Damage in mid game · rank 33 of 100 among top laners834 · median 868
  • Damage in late game · rank 42 of 100 among top laners1,057 · median 1,079
  • Gold at 15 min · rank 10 of 100 among top laners-513 · median +119
  • Gold at 20 min · rank 10 of 100 among top laners-667 · median +100
  • Absorbs damage · rank 85 of 100 among top laners1,341 · median 970
  • Plays teamfights · rank 70 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 20 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 74 of 100 among top lanersrank 74 of 100
  • Crowd control (CC) · rank 71 of 100 among top laners1 · median 0.8
  • Team damage · rank 26 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar59.4% · expected 50.8% · 32 g+8.6 ptSoloQ +4.7
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Gnar32 games
    59.4%gap +8.6 ptsSoloQ: 57.3% · 1,916 g
  • Dr. Mundo15 games
    —SoloQ: 45.3% · 1,639 g
  • Ambessa13 games
    —SoloQ: 53.9% · 1,303 g
  • Sylas11 games
    —SoloQ: 44.8% · 2,914 g
  • Jayce9 games
    —SoloQ: 56.9% · 5,018 g
Jungle14 champions
  • Lee Sin18 games
    —SoloQ: 52.4% · 4,557 g
  • Wukong17 games
    —SoloQ: 48.5% · 2,297 g
  • Vi15 games
    —SoloQ: 55.6% · 1,310 g
  • Jarvan IV12 games
    —SoloQ: 53.2% · 2,232 g
  • Xin Zhao12 games
    —SoloQ: 49.0% · 879 g
Mid16 champions
  • Ahri15 games
    —SoloQ: 50.3% · 2,830 g
  • Orianna14 games
    —SoloQ: 52.6% · 1,185 g
  • Viktor14 games
    —SoloQ: 52.5% · 2,693 g
  • Syndra12 games
    —SoloQ: 53.1% · 2,628 g
  • Akali10 games
    —SoloQ: 53.2% · 1,779 g
ADC14 champions
  • Yunara22 games
    —SoloQ: 52.1% · 4,836 g
  • Jhin20 games
    —SoloQ: 50.4% · 6,071 g
  • Caitlyn18 games
    —SoloQ: 53.0% · 3,400 g
  • Ezreal18 games
    —SoloQ: 52.8% · 3,289 g
  • Kai'Sa15 games
    —SoloQ: 51.9% · 4,890 g
Support15 champions
  • Leona20 games
    —SoloQ: 49.4% · 2,490 g
  • Lulu18 games
    —SoloQ: 53.1% · 4,674 g
  • Nautilus18 games
    —SoloQ: 52.2% · 3,600 g
  • Braum15 games
    —SoloQ: 50.7% · 2,042 g
  • Karma11 games
    —SoloQ: 51.4% · 2,289 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%58,408 picks of 1,839,575ban 14.3% · patches 16.19 to 16.21
  • Amateur tournaments4.4%1,701 picks of 38,304ban 16.6% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

26.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.4%G1594 games of 7,107
  • 8.7%G2616 games of 7,109
  • 8.9%G3+251 games of 2,829
Once picked, the series moves on toIn G2, over 594 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.