Tournament presence · pick + ban
6.0%#116 of 173 champions
Pick
4.3%picked in 1,200 of 27,694 games
Ban
1.7%380 bans over 22,508 games, against 0.3% in soloQ
Win rate as Top49.7% between 45.5% and 54.0% over 372 gamesSoloQ 47.8%: no clear gap
Median length28.7 minsoloQ 27.2 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.5%
    0.6% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.3%
    1.7% ban rate in amateur play over 14,779 games, against 0.3% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.2 min
    Median of 28.7 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Ravenous Hydra, Trinity Force, and Hullbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo89% · 9,096
Same in amateur play
SpellsFlash + Ignite59% · 6,042
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 67 games
Core (3 legendaries)20% · 832
20%of soloQ games
  1. Ravenous Hydra
  2. Trinity Force
  3. Hullbreaker
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 90% of top laners.

  1. Takes its kills in duelstop10%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 12 in lane, 4 in mid game and 7 in late game, out of 100 top laners.

534-65 vs 599
746-122 vs 868
908-171 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Trundletop laners

Gold vs. direct opponent

At 20 min, ahead of 78% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 12 of 100 among top laners534 · median 599
  • Damage in mid game · rank 4 of 100 among top laners746 · median 868
  • Damage in late game · rank 7 of 100 among top laners908 · median 1,079
  • Gold at 15 min · rank 71 of 100 among top laners+231 · median +119
  • Gold at 20 min · rank 78 of 100 among top laners+456 · median +100
  • Absorbs damage · rank 55 of 100 among top laners987 · median 970
  • Plays teamfights · rank 13 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 90 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 69 of 100 among top lanersrank 69 of 100
  • Crowd control (CC) · rank 45 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 43 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Ornn in amateur play: +19.0 pts over 41 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn68.3% · expected 49.3% · 41 g+19.0 ptSoloQ +0.4
Olaf52.4% · expected 46.6% · 82 g+5.8 ptSoloQ +4.3
Sion51.5% · expected 50.1% · 33 g+1.4 ptSoloQ +1.6
Junglegap to expected
Jarvan IV67.7% · expected 51.2% · 31 g+16.6 ptSoloQ +2.3
Midgap to expected
Ahri54.8% · expected 47.7% · 31 g+7.1 ptSoloQ -2.2
ADCgap to expected
Yunara53.8% · expected 47.6% · 39 g+6.3 ptSoloQ +2.2
Caitlyn48.8% · expected 47.8% · 41 g+1.0 ptSoloQ +1.9
Supportgap to expected
Leona59.4% · expected 50.8% · 32 g+8.6 ptSoloQ +1.8

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri62.5% · expected 51.7% · 32 g+10.8 ptSoloQ +1.5
ADCgap to expected
Caitlyn60.0% · expected 51.7% · 35 g+8.3 ptSoloQ -1.3
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Olaf82 games
    52.4%gap +5.8 ptsSoloQ: 51.2% · 765 g
  • Ornn41 games
    68.3%gap +19.0 ptsSoloQ: 47.4% · 291 g
  • Sion33 games
    51.5%gap +1.4 ptsSoloQ: 50.0% · 208 g
  • Mordekaiser15 games
    —SoloQ: 44.0% · 182 g
  • Jax14 games
    —SoloQ: 45.1% · 328 g
Jungle16 champions
  • Jarvan IV31 games
    67.7%gap +16.6 ptsSoloQ: 51.2% · 344 g
  • Wukong29 games
    —SoloQ: 49.2% · 360 g
  • Xin Zhao27 games
    —SoloQ: 48.5% · 130 g
  • Vi26 games
    —SoloQ: 51.1% · 223 g
  • Lee Sin22 games
    —SoloQ: 49.5% · 679 g
Mid17 champions
  • Ahri31 games
    54.8%gap +7.1 ptsSoloQ: 44.7% · 481 g
  • Syndra24 games
    —SoloQ: 47.8% · 456 g
  • Viktor21 games
    —SoloQ: 50.3% · 485 g
  • Orianna18 games
    —SoloQ: 52.2% · 182 g
  • Sylas18 games
    —SoloQ: 46.5% · 344 g
ADC16 champions
  • Caitlyn41 games
    48.8%gap +1.0 ptsSoloQ: 51.0% · 567 g
  • Yunara39 games
    53.8%gap +6.3 ptsSoloQ: 49.8% · 821 g
  • Kai'Sa29 games
    —SoloQ: 46.3% · 835 g
  • Ezreal26 games
    —SoloQ: 51.0% · 549 g
  • Jinx25 games
    —SoloQ: 47.9% · 727 g
Support18 champions
  • Nautilus34 games
    47.1%gap -2.5 ptsSoloQ: 45.7% · 562 g
  • Leona32 games
    59.4%gap +8.6 ptsSoloQ: 48.1% · 412 g
  • Lulu29 games
    —SoloQ: 47.1% · 705 g
  • Thresh24 games
    —SoloQ: 47.2% · 738 g
  • Seraphine23 games
    —SoloQ: 44.0% · 252 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%9,703 picks of 1,903,323ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments0.6%235 picks of 38,304ban 1.7% · patches 16.19 to 16.21
  • Pro0.9%20 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.3%G193 games of 7,036
  • 1.2%G282 games of 7,036
  • 2.0%G3+55 games of 2,797
Once picked, the series moves on toIn G2, over 93 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.