Tournament presence · pick + ban
6.8%#101 of 173 champions
Pick
3.0%picked in 840 of 27,996 games
Ban
3.8%862 bans over 22,783 games, against 1.3% in soloQ
Win rate as Jungle46.9% between 43.7% and 50.1% over 646 gamesSoloQ 50.9%: clear gap
Median length29 minsoloQ 27.2 min

Amateur: 28,304 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    46.9%
    SoloQ
    50.9%
    46.9% win rate in amateur play over 646 games, against 50.9% in soloQ over 28,154 games.
  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.4%
    1.1% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    1.3%
    3.8% ban rate in amateur play over 14,779 games, against 1.3% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.2 min
    Median of 29 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Sunfire Aegis, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror66% · 18,658
Same in amateur play
SpellsFlash + Smite100% · 28,075
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 93 games
Core (3 legendaries)39% · 4,856
39%of soloQ games
  1. Hextech Rocketbelt
  2. Sunfire Aegis
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of junglers.

  1. Crowd control (CC)top7%1.4 · junglers: 0.7
  2. Lets allies carry killstop14%rank 86 of 100
  3. Absorbs damagetop16%1,162 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 30 in lane, 34 in mid game and 29 in late game, out of 100 junglers.

357-26 vs 383
754-42 vs 796
956-100 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zacjunglers

Gold vs. direct opponent

At 20 min, behind 92% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among junglers357 · median 383
  • Damage in mid game · rank 34 of 100 among junglers754 · median 796
  • Damage in late game · rank 29 of 100 among junglers956 · median 1,056
  • Gold at 15 min · rank 8 of 100 among junglers-425 · median +6
  • Gold at 20 min · rank 8 of 100 among junglers-641 · median +64
  • Map pressure · rank 74 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 84 of 100 among junglers1,162 · median 855
  • Plays teamfights · rank 53 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 38 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 86 of 100 among junglersrank 86 of 100
  • Crowd control (CC) · rank 93 of 100 among junglers1.4 · median 0.7
  • Team damage · rank 25 of 100 among junglers15% · median 17%
  • Jungle farm · rank 9 of 100 among junglers61 · median 66
  • Invade · rank 8 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +22.3 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite69.7% · expected 47.4% · 33 g+22.3 ptSoloQ -0.1
K'Sante56.3% · expected 49.0% · 32 g+7.2 ptSoloQ -2.3
Ornn48.8% · expected 46.5% · 41 g+2.3 ptSoloQ +2.2
Junglegap to expected
Lillia53.8% · expected 43.5% · 39 g+10.3 ptSoloQ -3.5
Sylas46.9% · expected 46.0% · 32 g+0.9 ptSoloQ +0.8
Midgap to expected
Ahri52.5% · expected 44.8% · 40 g+7.7 ptSoloQ -0.9
Syndra51.4% · expected 46.1% · 35 g+5.3 ptSoloQ +0.1
ADCgap to expected
Jhin62.5% · expected 49.3% · 40 g+13.2 ptSoloQ -1.4
Kai'Sa48.3% · expected 47.4% · 58 g+0.8 ptSoloQ -0.4
Yunara45.3% · expected 44.7% · 53 g+0.5 ptSoloQ +0.2
Supportgap to expected
Blitzcrank52.8% · expected 45.3% · 36 g+7.5 ptSoloQ +4.3
Nautilus50.0% · expected 46.8% · 60 g+3.2 ptSoloQ +0.7
Braum50.0% · expected 45.0% · 42 g+5.0 ptSoloQ +3.9
Thresh46.5% · expected 45.5% · 43 g+1.0 ptSoloQ +0.3
Leona50.0% · expected 47.9% · 36 g+2.1 ptSoloQ +2.4

With

Topgap to expected
Nasus60.0% · expected 47.8% · 30 g+12.2 ptSoloQ -0.5
Renekton57.1% · expected 48.5% · 35 g+8.6 ptSoloQ +4.5
Midgap to expected
Viktor63.9% · expected 47.4% · 36 g+16.5 ptSoloQ -2.1
Syndra48.5% · expected 47.7% · 33 g+0.8 ptSoloQ -1.3
ADCgap to expected
Xayah56.3% · expected 48.2% · 32 g+8.1 ptSoloQ -0.1
Jhin49.1% · expected 44.5% · 53 g+4.5 ptSoloQ -1.3
Caitlyn50.0% · expected 48.8% · 42 g+1.2 ptSoloQ +2.0
Kai'Sa46.7% · expected 46.4% · 45 g+0.3 ptSoloQ +1.2
Lucian47.1% · expected 46.0% · 34 g+1.0 ptSoloQ +2.5
Supportgap to expected
Thresh64.7% · expected 48.3% · 34 g+16.4 ptSoloQ -1.3
Milio51.3% · expected 45.0% · 39 g+6.3 ptSoloQ +0.6
Nautilus48.1% · expected 47.1% · 54 g+1.1 ptSoloQ +0.7
Rakan48.5% · expected 47.9% · 33 g+0.6 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn41 games
    48.8%gap +2.3 ptsSoloQ: 52.3% · 522 g
  • Malphite33 games
    69.7%gap +22.3 ptsSoloQ: 49.8% · 816 g
  • K'Sante32 games
    56.3%gap +7.2 ptsSoloQ: 50.7% · 764 g
  • Renekton29 games
    —SoloQ: 52.7% · 751 g
  • Sion25 games
    —SoloQ: 52.1% · 451 g
Jungle24 champions
  • Wukong49 games
    42.9%gap -1.7 ptsSoloQ: 49.8% · 930 g
  • Jarvan IV44 games
    45.5%gap -3.0 ptsSoloQ: 48.0% · 1,011 g
  • Lillia39 games
    53.8%gap +10.3 ptsSoloQ: 46.5% · 1,062 g
  • Lee Sin38 games
    44.7%gap -2.4 ptsSoloQ: 49.5% · 2,110 g
  • Sylas32 games
    46.9%gap +0.9 ptsSoloQ: 51.5% · 1,009 g
Mid19 champions
  • Viktor50 games
    44.0%gap -2.4 ptsSoloQ: 49.4% · 1,315 g
  • Ahri40 games
    52.5%gap +7.7 ptsSoloQ: 49.1% · 1,344 g
  • Syndra35 games
    51.4%gap +5.3 ptsSoloQ: 50.5% · 1,401 g
  • Hwei33 games
    33.3%gap -12.3 ptsSoloQ: 51.5% · 674 g
  • Orianna31 games
    45.2%gap -3.9 ptsSoloQ: 58.6% · 485 g
ADC18 champions
  • Kai'Sa58 games
    48.3%gap +0.8 ptsSoloQ: 51.1% · 2,523 g
  • Caitlyn55 games
    43.6%gap -1.4 ptsSoloQ: 53.8% · 1,376 g
  • Yunara53 games
    45.3%gap +0.5 ptsSoloQ: 50.9% · 2,220 g
  • Jinx52 games
    36.5%gap -8.5 ptsSoloQ: 50.7% · 1,833 g
  • Ezreal47 games
    48.9%gap -1.3 ptsSoloQ: 55.8% · 1,534 g
Support19 champions
  • Nautilus60 games
    50.0%gap +3.2 ptsSoloQ: 52.5% · 1,539 g
  • Lulu46 games
    45.7%gap -3.8 ptsSoloQ: 50.3% · 1,856 g
  • Thresh43 games
    46.5%gap +1.0 ptsSoloQ: 48.9% · 2,388 g
  • Braum42 games
    50.0%gap +5.0 ptsSoloQ: 53.0% · 868 g
  • Seraphine40 games
    37.5%gap -8.4 ptsSoloQ: 49.5% · 630 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%26,854 picks of 1,903,333ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments1.1%410 picks of 38,304ban 3.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G1114 games of 7,090
  • 2.6%G2187 games of 7,090
  • 2.7%G3+77 games of 2,818
Once picked, the series moves on toIn G2, over 114 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.