Tournament presence · pick + ban
15.2%#51 of 173 champions
Pick
10.8%picked in 3,004 of 27,820 games
Ban
4.4%986 bans over 22,616 games, against 1.8% in soloQ
Win rate as ADC51.1% between 49.6% and 52.6% over 2,985 gamesSoloQ 51.9%: no clear gap
Median length29.3 minsoloQ 27.1 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    5.7%
    SoloQ
    3.2%
    5.7% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.5%
    SoloQ
    1.8%
    4.5% ban rate in amateur play over 14,779 games, against 1.8% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.1 min
    Median of 29.3 min in amateur play, against 27.1 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo64% · 39,744
Same in amateur play
SpellsFlash + Barrier56% · 35,217
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 606 games
Core (3 legendaries)38% · 14,395
38%of soloQ games
  1. Yun Tal Wildarrows
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 86% of ADC.

  1. Team damagetop15%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 39 in mid game and 54 in late game, out of 100 ADC.

536+11 vs 525
885-30 vs 915
1,375+9 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
XayahADC

Gold vs. direct opponent

At 20 min, ahead of 62% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among ADC536 · median 525
  • Damage in mid game · rank 39 of 100 among ADC885 · median 915
  • Damage in late game · rank 54 of 100 among ADC1,375 · median 1,366
  • Gold at 15 min · rank 66 of 100 among ADC+33 · median -54
  • Gold at 20 min · rank 62 of 100 among ADC+19 · median -85
  • Absorbs damage · rank 55 of 100 among ADC366 · median 361
  • Plays teamfights · rank 64 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 38 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 15 of 100 among ADCrank 15 of 100
  • Crowd control (CC) · rank 56 of 100 among ADC0.7 · median 0.6
  • Team damage · rank 86 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Thresh in amateur play: +7.8 pts over 179 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Shen61.9% · expected 53.6% · 97 g+8.2 ptSoloQ +2.0
Renekton56.5% · expected 49.6% · 124 g+6.9 ptSoloQ -0.6
Sion55.0% · expected 51.6% · 129 g+3.4 ptSoloQ +1.2
Gnar56.3% · expected 52.6% · 112 g+3.6 ptSoloQ -2.0
Ambessa53.1% · expected 50.6% · 145 g+2.5 ptSoloQ +1.7
Junglegap to expected
Nocturne58.9% · expected 53.4% · 175 g+5.5 ptSoloQ +1.3
Qiyana55.3% · expected 48.4% · 76 g+6.9 ptSoloQ +0.3
Vi51.6% · expected 50.9% · 457 g+0.8 ptSoloQ +1.6
Sylas52.8% · expected 50.1% · 125 g+2.7 ptSoloQ -0.2
Lee Sin52.3% · expected 51.4% · 199 g+0.8 ptSoloQ +0.2
Midgap to expected
Galio61.3% · expected 52.0% · 93 g+9.2 ptSoloQ +2.9
Orianna58.6% · expected 53.3% · 169 g+5.3 ptSoloQ +0.6
Sylas57.5% · expected 51.3% · 106 g+6.3 ptSoloQ +0.3
Ahri52.1% · expected 49.0% · 257 g+3.1 ptSoloQ +0.1
Galio64.3% · expected 55.8% · 42 g+8.5 ptSoloQ +2.9
ADCgap to expected
Kai'Sa55.6% · expected 51.6% · 478 g+4.1 ptSoloQ +1.3
Caitlyn54.5% · expected 49.2% · 132 g+5.3 ptSoloQ -1.2
Tristana53.6% · expected 51.1% · 196 g+2.4 ptSoloQ +1.1
Sivir55.6% · expected 52.2% · 135 g+3.3 ptSoloQ -1.1
Aphelios57.8% · expected 54.9% · 116 g+2.9 ptSoloQ +0.1
Supportgap to expected
Thresh57.5% · expected 49.7% · 179 g+7.8 ptSoloQ +1.2
Nautilus53.1% · expected 50.9% · 292 g+2.2 ptSoloQ +2.8
Rakan54.0% · expected 50.3% · 161 g+3.7 ptSoloQ +1.8
Alistar53.8% · expected 50.0% · 143 g+3.9 ptSoloQ +2.3
Milio56.1% · expected 53.0% · 173 g+3.1 ptSoloQ +0.7

With

Topgap to expected
Jayce74.4% · expected 51.7% · 39 g+22.6 ptSoloQ -1.8
Mordekaiser60.7% · expected 52.3% · 84 g+8.4 ptSoloQ +3.1
Gwen60.5% · expected 52.8% · 86 g+7.6 ptSoloQ -0.8
K'Sante53.6% · expected 49.0% · 138 g+4.6 ptSoloQ +1.0
Sion52.5% · expected 50.6% · 162 g+1.8 ptSoloQ +0.3
Junglegap to expected
Nocturne57.0% · expected 48.9% · 100 g+8.1 ptSoloQ -0.4
Lee Sin53.4% · expected 50.8% · 264 g+2.6 ptSoloQ -0.8
Sejuani56.9% · expected 48.7% · 58 g+8.2 ptSoloQ +2.4
Xin Zhao54.8% · expected 51.0% · 146 g+3.8 ptSoloQ -0.7
Vi52.8% · expected 51.4% · 199 g+1.4 ptSoloQ -0.2
Midgap to expected
Orianna56.8% · expected 49.0% · 192 g+7.8 ptSoloQ +1.8
Ryze58.4% · expected 49.5% · 77 g+8.9 ptSoloQ +1.5
Yone62.0% · expected 53.9% · 79 g+8.1 ptSoloQ -1.8
Lissandra55.7% · expected 49.7% · 106 g+6.0 ptSoloQ -0.5
Ahri56.5% · expected 53.2% · 230 g+3.3 ptSoloQ -0.6
Supportgap to expected
Karma66.7% · expected 48.5% · 42 g+18.2 ptSoloQ +1.7
Rakan52.3% · expected 51.9% · 895 g+0.4 ptSoloQ +0.8
Pyke59.6% · expected 50.6% · 47 g+9.0 ptSoloQ +1.0
Blitzcrank57.1% · expected 52.8% · 119 g+4.4 ptSoloQ +1.0
Leona52.7% · expected 50.0% · 169 g+2.6 ptSoloQ -0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • Ornn177 games
    49.2%gap -1.6 ptsSoloQ: 51.4% · 1,177 g
  • K'Sante155 games
    52.9%gap -0.3 ptsSoloQ: 56.4% · 1,807 g
  • Ambessa145 games
    53.1%gap +2.5 ptsSoloQ: 55.2% · 1,700 g
  • Malphite133 games
    52.6%gap +1.0 ptsSoloQ: 50.3% · 1,995 g
  • Sion129 games
    55.0%gap +3.4 ptsSoloQ: 53.7% · 1,097 g
Jungle22 champions
  • Vi457 games
    51.6%gap +0.8 ptsSoloQ: 55.3% · 2,938 g
  • Wukong293 games
    48.1%gap -0.6 ptsSoloQ: 50.8% · 2,119 g
  • Lee Sin199 games
    52.3%gap +0.8 ptsSoloQ: 52.4% · 4,225 g
  • Jarvan IV180 games
    48.3%gap -4.3 ptsSoloQ: 53.2% · 1,988 g
  • Nocturne175 games
    58.9%gap +5.5 ptsSoloQ: 56.1% · 983 g
Mid22 champions
  • Ahri257 games
    52.1%gap +3.1 ptsSoloQ: 51.1% · 2,783 g
  • Viktor204 games
    48.0%gap -2.6 ptsSoloQ: 51.9% · 2,785 g
  • Syndra194 games
    46.4%gap -4.0 ptsSoloQ: 50.2% · 2,810 g
  • Orianna169 games
    58.6%gap +5.3 ptsSoloQ: 54.3% · 1,464 g
  • Sylas106 games
    57.5%gap +6.3 ptsSoloQ: 53.6% · 2,489 g
ADC17 champions
  • Kai'Sa478 games
    55.6%gap +4.1 ptsSoloQ: 53.7% · 11,678 g
  • Yunara289 games
    48.8%gap -0.2 ptsSoloQ: 51.0% · 4,554 g
  • Jinx208 games
    42.3%gap -7.0 ptsSoloQ: 49.9% · 3,957 g
  • Ezreal207 games
    50.7%gap -3.6 ptsSoloQ: 55.1% · 3,067 g
  • Lucian199 games
    50.3%gap -1.7 ptsSoloQ: 52.7% · 2,670 g
Support19 champions
  • Nautilus292 games
    53.1%gap +2.2 ptsSoloQ: 55.5% · 4,745 g
  • Lulu218 games
    52.8%gap -0.9 ptsSoloQ: 50.8% · 4,093 g
  • Leona206 games
    49.0%gap -3.2 ptsSoloQ: 53.5% · 2,791 g
  • Braum183 games
    47.0%gap -2.2 ptsSoloQ: 50.3% · 1,964 g
  • Thresh179 games
    57.5%gap +7.8 ptsSoloQ: 50.7% · 4,790 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%60,441 picks of 1,903,339ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments5.7%2,192 picks of 38,304ban 4.5% · patches 16.19 to 16.21
  • Pro5.9%132 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

19.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.3%G1725 games of 7,056
  • 11.7%G2828 games of 7,057
  • 14.1%G3+395 games of 2,809
Once picked, the series moves on toIn G2, over 725 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.