Tournament presence · pick + ban
10.8%#75 of 173 champions
Pick
6.4%picked in 1,817 of 28,547 games
Ban
4.4%1,011 bans over 23,110 games, against 0.8% in soloQ
Win rate as Jungle55.4% between 50.9% and 59.7% over 345 gamesSoloQ 51.9%: no clear gap
Median length28.9 minsoloQ 27.7 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.3%
    0.6% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    0.8%
    4.6% ban rate in amateur play over 15,385 games, against 0.8% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.7 min
    Median of 28.9 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 4,675
Same in amateur play
SpellsFlash + Smite99% · 5,041
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 61 games
Core (3 legendaries)18% · 426
18%of soloQ games
  1. Trinity Force
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 84% of junglers.

  1. Plays teamfightstop16%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 40 in lane, 58 in mid game and 84 in late game, out of 100 junglers.

371-12 vs 383
818+22 vs 796
1,173+117 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahenjunglers

Gold vs. direct opponent

At 20 min, ahead of 64% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 40 of 100 among junglers371 · median 383
  • Damage in mid game · rank 58 of 100 among junglers818 · median 796
  • Damage in late game · rank 84 of 100 among junglers1,173 · median 1,056
  • Gold at 15 min · rank 61 of 100 among junglers+75 · median +6
  • Gold at 20 min · rank 64 of 100 among junglers+215 · median +64
  • Map pressure · rank 33 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 76 of 100 among junglers1,126 · median 855
  • Plays teamfights · rank 84 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 16 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 59 of 100 among junglersrank 59 of 100
  • Crowd control (CC) · rank 60 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 71 of 100 among junglers19% · median 17%
  • Jungle farm · rank 66 of 100 among junglers67 · median 66
  • Invade · rank 48 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Xin Zhao67.7% · expected 55.6% · 31 g+12.1 ptSoloQ +3.5
Wukong54.9% · expected 53.1% · 51 g+1.8 ptSoloQ +3.3
Midgap to expected
Viktor56.3% · expected 54.7% · 32 g+1.5 ptSoloQ +2.1
ADCgap to expected
Jinx63.3% · expected 53.5% · 30 g+9.8 ptSoloQ +2.1
Kai'Sa58.3% · expected 55.8% · 36 g+2.5 ptSoloQ -1.8
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Syndra65.0% · expected 56.3% · 40 g+8.7 ptSoloQ +0.9
ADCgap to expected
Caitlyn68.8% · expected 57.4% · 32 g+11.3 ptSoloQ -1.2
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn24 games
    —SoloQ: 55.2% · 116 g
  • Gnar23 games
    —SoloQ: 57.7% · 123 g
  • Malphite20 games
    —SoloQ: 53.4% · 178 g
  • Renekton20 games
    —SoloQ: 51.0% · 149 g
  • K'Sante16 games
    —SoloQ: 48.9% · 88 g
Jungle15 champions
  • Wukong51 games
    54.9%gap +1.8 ptsSoloQ: 54.4% · 228 g
  • Jarvan IV35 games
    45.7%gap -11.0 ptsSoloQ: 48.9% · 221 g
  • Xin Zhao31 games
    67.7%gap +12.1 ptsSoloQ: 55.4% · 92 g
  • Vi28 games
    —SoloQ: 53.8% · 119 g
  • Sejuani21 games
    —SoloQ: 53.2% · 47 g
Mid17 champions
  • Viktor32 games
    56.3%gap +1.5 ptsSoloQ: 55.1% · 236 g
  • Syndra27 games
    —SoloQ: 46.1% · 245 g
  • Ahri22 games
    —SoloQ: 45.7% · 234 g
  • Orianna22 games
    —SoloQ: 54.6% · 119 g
  • Sylas19 games
    —SoloQ: 53.9% · 167 g
ADC17 champions
  • Kai'Sa36 games
    58.3%gap +2.5 ptsSoloQ: 50.6% · 429 g
  • Yunara35 games
    37.1%gap -16.1 ptsSoloQ: 49.1% · 401 g
  • Jinx30 games
    63.3%gap +9.8 ptsSoloQ: 52.5% · 326 g
  • Caitlyn25 games
    —SoloQ: 54.1% · 242 g
  • Ezreal23 games
    —SoloQ: 55.3% · 253 g
Support15 champions
  • Nautilus40 games
    47.5%gap -7.8 ptsSoloQ: 56.0% · 334 g
  • Lulu33 games
    51.5%gap -6.2 ptsSoloQ: 48.1% · 318 g
  • Milio31 games
    48.4%gap -8.7 ptsSoloQ: 44.6% · 130 g
  • Braum29 games
    —SoloQ: 52.4% · 166 g
  • Alistar18 games
    —SoloQ: 51.7% · 207 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%5,001 picks of 1,927,733ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.6%254 picks of 40,028ban 4.6% · patches 16.19 to 16.21
  • Pro0.7%15 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.2%G190 games of 7,272
  • 1.2%G284 games of 7,272
  • 1.5%G3+45 games of 2,905
Once picked, the series moves on toIn G2, over 90 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.